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Searched refs:m_lodDerivateParts (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp256 vector<Vec4> m_lodDerivateParts; // Parts of lod derivates; computed in init(), used in eval(). member in deqp::gles2::Functional::MultiTexShader
299 m_lodDerivateParts.reserve(m_numUnits); in MultiTexShader()
362 m_lodDerivateParts.push_back(calculateLodDerivateParts(transformation)); in MultiTexShader()
390 m_lodDerivateParts.push_back(calculateLodDerivateParts(planarTrans)); in MultiTexShader()
434 …const float lodMax = calculateLodMax(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDer… in makeSafeLods()
435 …const float lodMin = calculateLodMin(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDer… in makeSafeLods()
445 m_lodDerivateParts[unitNdx] = calculateLodDerivateParts(m_transformations[unitNdx]); in makeSafeLods()
468 DE_ASSERT((int)m_lodDerivateParts.size() == m_numUnits); in shadeFragments()
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp354 …vector<tcu::Vector<tcu::Vec2, 3> > m_lodDerivateParts; // Parts of lod derivates; computed in init… member in deqp::gles3::Functional::MultiTexShader
405 m_lodDerivateParts.reserve(m_numUnits); in MultiTexShader()
468 m_lodDerivateParts.push_back(calculateLodDerivateParts(transformation)); in MultiTexShader()
494 m_lodDerivateParts.push_back(calculateLodDerivateParts(planarTrans4x4)); in MultiTexShader()
538 m_lodDerivateParts.push_back(calculateLodDerivateParts(transformation)); in MultiTexShader()
590 …const float lodMax = calculateLodMax(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDer… in makeSafeLods()
591 …const float lodMin = calculateLodMin(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDer… in makeSafeLods()
601 m_lodDerivateParts[unitNdx] = calculateLodDerivateParts(m_transformations[unitNdx]); in makeSafeLods()
624 DE_ASSERT((int)m_lodDerivateParts.size() == m_numUnits); in shadeFragments()