Searched refs:m_ms_state (Results 1 – 2 of 2) sorted by relevance
1464 m_ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; in VkPipelineObj()1465 m_ms_state.pNext = nullptr; in VkPipelineObj()1466 m_ms_state.flags = 0; in VkPipelineObj()1467 m_ms_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; in VkPipelineObj()1468 m_ms_state.sampleShadingEnable = VK_FALSE; in VkPipelineObj()1469 m_ms_state.minSampleShading = 0.0f; in VkPipelineObj()1470 m_ms_state.pSampleMask = nullptr; in VkPipelineObj()1471 m_ms_state.alphaToCoverageEnable = VK_FALSE; in VkPipelineObj()1472 m_ms_state.alphaToOneEnable = VK_FALSE; in VkPipelineObj()1535 void VkPipelineObj::SetMSAA(const VkPipelineMultisampleStateCreateInfo *ms_state) { m_ms_state = *m… in SetMSAA()[all …]
469 VkPipelineMultisampleStateCreateInfo m_ms_state; variable