Searched refs:m_non_layered_to_id (Results 1 – 2 of 2) sorted by relevance
52 , m_non_layered_to_id(0) in TextureCubeMapArrayFBOIncompleteness()108 if (m_non_layered_to_id != 0) in deinit()110 gl.deleteTextures(1, &m_non_layered_to_id); in deinit()112 m_non_layered_to_id = 0; in deinit()148 gl.genTextures(1, &m_non_layered_to_id); in initTest()261 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_non_layered_to_id); in iterate()271 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, m_non_layered_to_id, 0); /* level… in iterate()
89 glw::GLuint m_non_layered_to_id; member in glcts::TextureCubeMapArrayFBOIncompleteness