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Searched refs:m_normalize (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
DglsVertexArrayTests.hpp186 virtual bool getNormalized (void) const { return m_normalize; } in getNormalized()
211 bool m_normalize; member in deqp::gls::ContextArray
DglsVertexArrayTests.cpp460 , m_normalize (false) in ContextArray()
539 m_normalize = normalized; in bind()
569 …m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_normalize, m_stride… in glBind()
586 …m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_normalize, m_stride… in glBind()
604 …m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_normalize, m_stride… in glBind()
621 …m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_normalize, m_stride… in glBind()
DglsDrawTest.cpp907 bool getNormalized (void) const { return m_normalize; } in getNormalized()
924 bool m_normalize; member in deqp::gls::__anon43398ad90111::AttributeArray
944 , m_normalize (false) in AttributeArray()
1002 m_normalize = normalized; in setupArray()
1080 …m_ctx.vertexAttribPointer(loc, size, inputTypeToGL(m_inputType), m_normalize, m_stride, basePtr + … in bindAttribute()
1097 …m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_normalize, m_stride… in bindAttribute()