Searched refs:m_numChildrenToCreate (Results 1 – 2 of 2) sorted by relevance
94 BlockStatement (void) : m_numChildrenToCreate(0) {} in BlockStatement()108 int m_numChildrenToCreate; member in rsg::BlockStatement
147 …m_numChildrenToCreate = state.getRandom().getInt(0, state.getShaderParameters().maxStatementsPerBl… in init()175 if ((int)m_children.size() < m_numChildrenToCreate) in createNextChild()