Searched refs:m_numLights (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 512 int m_numLights; member in deqp::gles2::Performance::ShaderCompilerLightCase 676 int m_numLights; member in deqp::gles2::Performance::InvalidShaderCompilerLightCase 2148 , m_numLights (numLights) in ShaderCompilerLightCase() 2198 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData() 2199 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCas… in generateShaderData() 2201 result.uniforms = lightShaderUniforms(nameSpec, m_numLights, m_lightType); in generateShaderData() 2658 , m_numLights (numLights) in InvalidShaderCompilerLightCase() 2677 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, … in generateShaderSources() 2678 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase… in generateShaderSources()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 512 int m_numLights; member in deqp::gles3::Performance::ShaderCompilerLightCase 676 int m_numLights; member in deqp::gles3::Performance::InvalidShaderCompilerLightCase 2168 , m_numLights (numLights) in ShaderCompilerLightCase() 2218 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData() 2219 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCas… in generateShaderData() 2221 result.uniforms = lightShaderUniforms(nameSpec, m_numLights, m_lightType); in generateShaderData() 2678 , m_numLights (numLights) in InvalidShaderCompilerLightCase() 2697 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, … in generateShaderSources() 2698 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase… in generateShaderSources()
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