Searched refs:m_numLookups (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktOpaqueTypeIndexingTests.cpp | 1005 const int m_numLookups; member in vkt::shaderexecutor::__anon04ee0ba80111::SamplerIndexingCase 1018 , m_numLookups (SamplerIndexingCaseInstance::NUM_LOOKUPS) in SamplerIndexingCase() 1019 , m_lookupIndices (m_numLookups) in SamplerIndexingCase() 1051 for (int ndx = 0; ndx < m_numLookups; ndx++) in createShaderSpec() 1067 for (int lookupNdx = 0; lookupNdx < m_numLookups; lookupNdx++) in createShaderSpec() 1074 declareUniformIndexVars(global, (deUint32)m_numSamplers, indicesPrefix, m_numLookups); in createShaderSpec() 1076 for (int lookupNdx = 0; lookupNdx < m_numLookups; lookupNdx++) in createShaderSpec() 1082 for (int lookupNdx = 0; lookupNdx < m_numLookups; lookupNdx++) in createShaderSpec()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 531 int m_numLookups; member in deqp::gles2::Performance::ShaderCompilerTextureCase 690 int m_numLookups; member in deqp::gles2::Performance::InvalidShaderCompilerTextureCase 2208 , m_numLookups (numLookups) in ShaderCompilerTextureCase() 2234 m_textures.reserve(m_numLookups); in init() 2236 for (int i = 0; i < m_numLookups; i++) in init() 2265 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData() 2267 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_con… in generateShaderData() 2685 , m_numLookups (numLookups) in InvalidShaderCompilerTextureCase() 2706 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_con… in generateShaderSources()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 531 int m_numLookups; member in deqp::gles3::Performance::ShaderCompilerTextureCase 690 int m_numLookups; member in deqp::gles3::Performance::InvalidShaderCompilerTextureCase 2228 , m_numLookups (numLookups) in ShaderCompilerTextureCase() 2254 m_textures.reserve(m_numLookups); in init() 2256 for (int i = 0; i < m_numLookups; i++) in init() 2285 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData() 2287 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_con… in generateShaderData() 2705 , m_numLookups (numLookups) in InvalidShaderCompilerTextureCase() 2726 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_con… in generateShaderSources()
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