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Searched refs:m_numLookups (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktOpaqueTypeIndexingTests.cpp1005 const int m_numLookups; member in vkt::shaderexecutor::__anon04ee0ba80111::SamplerIndexingCase
1018 , m_numLookups (SamplerIndexingCaseInstance::NUM_LOOKUPS) in SamplerIndexingCase()
1019 , m_lookupIndices (m_numLookups) in SamplerIndexingCase()
1051 for (int ndx = 0; ndx < m_numLookups; ndx++) in createShaderSpec()
1067 for (int lookupNdx = 0; lookupNdx < m_numLookups; lookupNdx++) in createShaderSpec()
1074 declareUniformIndexVars(global, (deUint32)m_numSamplers, indicesPrefix, m_numLookups); in createShaderSpec()
1076 for (int lookupNdx = 0; lookupNdx < m_numLookups; lookupNdx++) in createShaderSpec()
1082 for (int lookupNdx = 0; lookupNdx < m_numLookups; lookupNdx++) in createShaderSpec()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp531 int m_numLookups; member in deqp::gles2::Performance::ShaderCompilerTextureCase
690 int m_numLookups; member in deqp::gles2::Performance::InvalidShaderCompilerTextureCase
2208 , m_numLookups (numLookups) in ShaderCompilerTextureCase()
2234 m_textures.reserve(m_numLookups); in init()
2236 for (int i = 0; i < m_numLookups; i++) in init()
2265 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData()
2267 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_con… in generateShaderData()
2685 , m_numLookups (numLookups) in InvalidShaderCompilerTextureCase()
2706 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_con… in generateShaderSources()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp531 int m_numLookups; member in deqp::gles3::Performance::ShaderCompilerTextureCase
690 int m_numLookups; member in deqp::gles3::Performance::InvalidShaderCompilerTextureCase
2228 , m_numLookups (numLookups) in ShaderCompilerTextureCase()
2254 m_textures.reserve(m_numLookups); in init()
2256 for (int i = 0; i < m_numLookups; i++) in init()
2285 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData()
2287 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_con… in generateShaderData()
2705 , m_numLookups (numLookups) in InvalidShaderCompilerTextureCase()
2726 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_con… in generateShaderSources()