Searched refs:m_numTargetSamples (Results 1 – 5 of 5) sorted by relevance
297 m_numIterations = m_numTargetSamples + 1; in init()314 const float epsilon = 0.25f / (float)m_numTargetSamples; in setShadingValue()315 const float ratio = ((float)sampleCount / (float)m_numTargetSamples) - epsilon; in setShadingValue()324 …Value * numSamples = " << ratio << " * " << m_numTargetSamples << " = " << (ratio * (float)m_numTa… in setShadingValue()325 …count: ceil(shadingValue * numSamples) = ceil(" << (ratio * (float)m_numTargetSamples) << ") = " <… in setShadingValue()329 DE_ASSERT(deFloatCeil(ratio * (float)m_numTargetSamples) == float(sampleCount)); in setShadingValue()
577 const int threshold = 255 / 4 / m_numTargetSamples + 1; in verifySampleBuffers()578 const float sampleIdColor = (float)sampleNdx / (float)m_numTargetSamples; in verifySampleBuffers()808 const SampleAverageVerifier verifier (m_numTargetSamples); in verifySampleBuffers()836 colorSum.x() /= m_numTargetSamples; in verifySampleBuffers()837 colorSum.y() /= m_numTargetSamples; in verifySampleBuffers()838 colorSum.z() /= m_numTargetSamples; in verifySampleBuffers()1167 const deUint32 maskMask = (1U << m_numTargetSamples) - 1; in preDraw()1195 const deUint32 fullMask = (1U << m_numTargetSamples) - 1; in postDraw()1322 const int maxBitCount = m_numTargetSamples; in preDraw()1341 const int minInvocationCount = ((m_numTargetSamples + 1) / 2); in preDraw()[all …]
72 , m_numTargetSamples (-1) in MultisampleRenderCase()291 m_numTargetSamples = realSampleCount; in init()296 …< glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(… in init()463 << glu::VertexSource(genVertexSource(m_numTargetSamples)) in drawOneIteration()464 << glu::FragmentSource(genFragmentSource(m_numTargetSamples))); in drawOneIteration()613 std::vector<tcu::Surface> resultBuffers (m_numTargetSamples); in drawOneIteration()625 for (int sampleNdx = 0; sampleNdx < m_numTargetSamples; ++sampleNdx) in drawOneIteration()650 for (int sampleNdx = 0; sampleNdx < m_numTargetSamples; ++sampleNdx) in drawOneIteration()
112 deInt32 m_numTargetSamples; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase
143 const int numShadesRequired = (isSingleSampleTarget) ? (2) : (m_numTargetSamples + 1); in verifyImage()433 const deInt32 range = m_numTargetSamples; in preDraw()445 gl.uniform1i(rangeLoc, m_numTargetSamples); in preDraw()