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Searched refs:m_numTargetSamples (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fSampleShadingTests.cpp297 m_numIterations = m_numTargetSamples + 1; in init()
314 const float epsilon = 0.25f / (float)m_numTargetSamples; in setShadingValue()
315 const float ratio = ((float)sampleCount / (float)m_numTargetSamples) - epsilon; in setShadingValue()
324 …Value * numSamples = " << ratio << " * " << m_numTargetSamples << " = " << (ratio * (float)m_numTa… in setShadingValue()
325 …count: ceil(shadingValue * numSamples) = ceil(" << (ratio * (float)m_numTargetSamples) << ") = " <… in setShadingValue()
329 DE_ASSERT(deFloatCeil(ratio * (float)m_numTargetSamples) == float(sampleCount)); in setShadingValue()
Des31fSampleVariableTests.cpp577 const int threshold = 255 / 4 / m_numTargetSamples + 1; in verifySampleBuffers()
578 const float sampleIdColor = (float)sampleNdx / (float)m_numTargetSamples; in verifySampleBuffers()
808 const SampleAverageVerifier verifier (m_numTargetSamples); in verifySampleBuffers()
836 colorSum.x() /= m_numTargetSamples; in verifySampleBuffers()
837 colorSum.y() /= m_numTargetSamples; in verifySampleBuffers()
838 colorSum.z() /= m_numTargetSamples; in verifySampleBuffers()
1167 const deUint32 maskMask = (1U << m_numTargetSamples) - 1; in preDraw()
1195 const deUint32 fullMask = (1U << m_numTargetSamples) - 1; in postDraw()
1322 const int maxBitCount = m_numTargetSamples; in preDraw()
1341 const int minInvocationCount = ((m_numTargetSamples + 1) / 2); in preDraw()
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Des31fMultisampleShaderRenderCase.cpp72 , m_numTargetSamples (-1) in MultisampleRenderCase()
291 m_numTargetSamples = realSampleCount; in init()
296 …< glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource( in init()
463 << glu::VertexSource(genVertexSource(m_numTargetSamples)) in drawOneIteration()
464 << glu::FragmentSource(genFragmentSource(m_numTargetSamples))); in drawOneIteration()
613 std::vector<tcu::Surface> resultBuffers (m_numTargetSamples); in drawOneIteration()
625 for (int sampleNdx = 0; sampleNdx < m_numTargetSamples; ++sampleNdx) in drawOneIteration()
650 for (int sampleNdx = 0; sampleNdx < m_numTargetSamples; ++sampleNdx) in drawOneIteration()
Des31fMultisampleShaderRenderCase.hpp112 deInt32 m_numTargetSamples; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase
Des31fShaderMultisampleInterpolationTests.cpp143 const int numShadesRequired = (isSingleSampleTarget) ? (2) : (m_numTargetSamples + 1); in verifyImage()
433 const deInt32 range = m_numTargetSamples; in preDraw()
445 gl.uniform1i(rangeLoc, m_numTargetSamples); in preDraw()