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Searched refs:m_numUnits (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp253 int m_numUnits; member in deqp::gles2::Functional::MultiTexShader
261 , m_numUnits (numUnits) in MultiTexShader()
298 m_transformations.reserve(m_numUnits); in MultiTexShader()
299 m_lodDerivateParts.reserve(m_numUnits); in MultiTexShader()
301 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in MultiTexShader()
303 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in MultiTexShader()
403 for (int ndx = 0; ndx < m_numUnits; ndx++) in setUniforms()
414 DE_ASSERT((int)textureSizes.size() == m_numUnits); in makeSafeLods()
426 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in makeSafeLods()
466 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in shadeFragments()
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/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp349 int m_numUnits; member in deqp::gles3::Functional::MultiTexShader
365 , m_numUnits (numUnits) in MultiTexShader()
404 m_transformations.reserve(m_numUnits); in MultiTexShader()
405 m_lodDerivateParts.reserve(m_numUnits); in MultiTexShader()
409 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in MultiTexShader()
411 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in MultiTexShader()
550 for (int ndx = 0; ndx < m_numUnits; ndx++) in setUniforms()
563 DE_ASSERT((int)textureSizes.size() == m_numUnits); in makeSafeLods()
582 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in makeSafeLods()
622 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in shadeFragments()
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