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Searched refs:m_numVerticesPerDrawCall (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsLongStressCase.cpp1098 , m_numVerticesPerDrawCall (numTrianglesPerDrawCall+2) // \note Triangle strips are used. in LongStressCase()
1118 …DE_ASSERT(m_numVerticesPerDrawCall <= (int)std::numeric_limits<deUint16>::max()+1); // \note Verti… in LongStressCase()
1177 for (int i = 0; i < m_numVerticesPerDrawCall; i++) in init()
1361 indexBuf.setSubData(m_vertexIndices, 0, m_numVerticesPerDrawCall, target); in iterate()
1369 programContext.attributes, programContext.positionAttrName, m_numVerticesPerDrawCall, m_rnd); in iterate()
1459 glDrawArrays(GL_TRIANGLE_STRIP, 0, m_numVerticesPerDrawCall); in iterate()
1465 …glDrawElements(GL_TRIANGLE_STRIP, m_numVerticesPerDrawCall, GL_UNSIGNED_SHORT, &m_vertexIndices[0]… in iterate()
1470 glDrawElements(GL_TRIANGLE_STRIP, m_numVerticesPerDrawCall, GL_UNSIGNED_SHORT, DE_NULL); in iterate()
DglsLongStressCase.hpp303 const int m_numVerticesPerDrawCall; member in deqp::gls::LongStressCase