Searched refs:m_objectCount (Results 1 – 1 of 1) sorted by relevance
444 int getObjectCount (void) const { return m_objectCount; } in getObjectCount()457 int m_objectCount; member in deqp::gls::MemObjectAllocator470 , m_objectCount (0) in MemObjectAllocator()667 m_objectCount++; in allocateTexture()757 m_objectCount++; in allocateBuffer()