Searched refs:m_pAPI (Results 1 – 5 of 5) sorted by relevance
50 m_pAPI = 0; in CPVRTBackground()60 delete m_pAPI; in ~CPVRTBackground()61 m_pAPI = 0; in ~CPVRTBackground()73 glDeleteProgram(m_pAPI->m_ui32ProgramObject); in Destroy()74 glDeleteShader(m_pAPI->m_ui32VertexShader); in Destroy()75 glDeleteShader(m_pAPI->m_ui32FragShader); in Destroy()78 glDeleteBuffers(1, &m_pAPI->m_ui32VertexBufferObject); in Destroy()83 delete m_pAPI; in Destroy()84 m_pAPI = 0; in Destroy()101 m_pAPI = new SPVRTBackgroundAPI; in Init()[all …]
188 if(m_pAPI) in ReleaseTextures()191 if(m_pAPI->m_pInstanceData) in ReleaseTextures()193 m_pAPI->m_pInstanceData->Release(); in ReleaseTextures()204 m_pAPI->s_InstanceData.Release(); in ReleaseTextures()217 glDeleteTextures(1, &m_pAPI->m_uTextureFont); in ReleaseTextures()247 …SPVRTPrint3DAPI::SInstanceData& Data = (m_pAPI->m_pInstanceData ? *m_pAPI->m_pInstanceData : SPVRT… in Flush()278 glBindTexture(GL_TEXTURE_2D, m_pAPI->m_uTextureFont); in Flush()358 m_pAPI = new SPVRTPrint3DAPI; in APIInit()359 if(!m_pAPI) in APIInit()363 m_pAPI->m_pInstanceData = new SPVRTPrint3DAPI::SInstanceData(); in APIInit()[all …]
72 SPVRTBackgroundAPI *m_pAPI; variable
419 SPVRTPrint3DAPI *m_pAPI;
104 CPVRTPrint3D::CPVRTPrint3D() : m_pAPI(NULL), m_uLogoToDisplay(ePVRTPrint3DLogoNone), m_pwFacesFont(… in CPVRTPrint3D()