Searched refs:m_pipesLog2 (Results 1 – 3 of 3) sorted by relevance
691 UINT_32 numPipeLog2 = pipeAligned ? Min(m_pipesLog2 + m_seLog2, 5u) : 0; in GetPipeLog2ForMetaAddressing()776 UINT_32 m_pipesLog2; ///< Number of pipe per shader engine Log2 variable
1687 UINT_32 pipeBits = Min(xorBits, m_pipesLog2 + m_seLog2); in GetPipeXorBits()
1008 m_pipesLog2 = 0; in HwlInitGlobalParams()1012 m_pipesLog2 = 1; in HwlInitGlobalParams()1016 m_pipesLog2 = 2; in HwlInitGlobalParams()1020 m_pipesLog2 = 3; in HwlInitGlobalParams()1024 m_pipesLog2 = 4; in HwlInitGlobalParams()1028 m_pipesLog2 = 5; in HwlInitGlobalParams()