Searched refs:m_po_a_invalid (Results 1 – 2 of 2) sorted by relevance
169 , m_po_a_invalid(0) in GeometryShaderNonarrayInputCase()210 m_po_a_invalid = gl.createProgram(); in iterate()231 gl.attachShader(m_po_a_invalid, m_fs); in iterate()232 gl.attachShader(m_po_a_invalid, m_gs_invalid_non_ib); in iterate()233 gl.attachShader(m_po_a_invalid, m_vs_valid_non_ib); in iterate()247 gl.linkProgram(m_po_a_invalid); in iterate()248 gl.getProgramiv(m_po_a_invalid, GL_LINK_STATUS, &link_status); in iterate()276 gl.deleteProgram(m_po_a_invalid); in iterate()279 m_po_a_invalid = 0; in iterate()
120 glw::GLuint m_po_a_invalid; member in glcts::GeometryShaderNonarrayInputCase