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Searched refs:m_po_a_invalid (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderNonarrayInput.cpp169 , m_po_a_invalid(0) in GeometryShaderNonarrayInputCase()
210 m_po_a_invalid = gl.createProgram(); in iterate()
231 gl.attachShader(m_po_a_invalid, m_fs); in iterate()
232 gl.attachShader(m_po_a_invalid, m_gs_invalid_non_ib); in iterate()
233 gl.attachShader(m_po_a_invalid, m_vs_valid_non_ib); in iterate()
247 gl.linkProgram(m_po_a_invalid); in iterate()
248 gl.getProgramiv(m_po_a_invalid, GL_LINK_STATUS, &link_status); in iterate()
276 gl.deleteProgram(m_po_a_invalid); in iterate()
279 m_po_a_invalid = 0; in iterate()
DesextcGeometryShaderNonarrayInput.hpp120 glw::GLuint m_po_a_invalid; member in glcts::GeometryShaderNonarrayInputCase