Searched refs:m_po_b_invalid (Results 1 – 2 of 2) sorted by relevance
170 , m_po_b_invalid(0) in GeometryShaderNonarrayInputCase()211 m_po_b_invalid = gl.createProgram(); in iterate()235 gl.attachShader(m_po_b_invalid, m_fs); in iterate()236 gl.attachShader(m_po_b_invalid, m_gs_invalid_ib); in iterate()237 gl.attachShader(m_po_b_invalid, m_vs_valid_ib); in iterate()261 gl.linkProgram(m_po_b_invalid); in iterate()262 gl.getProgramiv(m_po_b_invalid, GL_LINK_STATUS, &link_status); in iterate()277 gl.deleteProgram(m_po_b_invalid); in iterate()280 m_po_b_invalid = 0; in iterate()
121 glw::GLuint m_po_b_invalid; member in glcts::GeometryShaderNonarrayInputCase