Searched refs:m_po_b_valid (Results 1 – 2 of 2) sorted by relevance
172 , m_po_b_valid(0) in GeometryShaderNonarrayInputCase()291 m_po_b_valid = gl.createProgram(); in iterate()297 gl.attachShader(m_po_b_valid, m_fs); in iterate()298 gl.attachShader(m_po_b_valid, m_gs_valid_ib); in iterate()299 gl.attachShader(m_po_b_valid, m_vs_valid_ib); in iterate()345 gl.linkProgram(m_po_b_valid); in iterate()346 gl.getProgramiv(m_po_b_valid, GL_LINK_STATUS, &link_status); in iterate()350 std::string log = getLinkingInfoLog(m_po_b_valid); in iterate()383 glw::GLuint program = (m == 0) ? m_po_a_valid : m_po_b_valid; in iterate()440 if (m_po_b_valid != 0) in deinit()[all …]
123 glw::GLuint m_po_b_valid; member in glcts::GeometryShaderNonarrayInputCase