Searched refs:m_po_subroutine_divide_by_two_location (Results 1 – 2 of 2) sorted by relevance
9385 , m_po_subroutine_divide_by_two_location(GL_INVALID_INDEX) in FunctionalTest18_19()9595 …m_po_subroutine_divide_by_two_location = gl.getSubroutineIndex(m_po_id, GL_VERTEX_SHADER, "divideB… in initTest()9601 if (m_po_subroutine_divide_by_two_location == GL_INVALID_INDEX || in initTest()9669 const glw::GLuint subroutine_vec4_operators[] = { m_po_subroutine_divide_by_two_location, in iterate()9763 …pVec4Operator1 = (vec4_operator1_subroutine_location == m_po_subroutine_divide_by_two_location)… in verifyXFBData()9766 pVec4Operator2 = (vec4_operator2_subroutine_location == m_po_subroutine_divide_by_two_location) ? in verifyXFBData()
1027 glw::GLuint m_po_subroutine_divide_by_two_location; member in gl4cts::ShaderSubroutine::FunctionalTest18_19