Searched refs:m_position_buffer_tex (Results 1 – 1 of 1) sorted by relevance
5168 GLuint m_position_buffer_tex; member in gl4cts::__anonb00615420111::AdvancedSyncVertexArray5181 m_position_buffer_tex = 0; in Setup()5234 glGenTextures(1, &m_position_buffer_tex); in Run()5235 glBindTexture(GL_TEXTURE_BUFFER, m_position_buffer_tex); in Run()5264 glBindImageTexture(0, m_position_buffer_tex, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RG32F); in Run()5311 glDeleteTextures(1, &m_position_buffer_tex); in Cleanup()