Searched refs:m_programGL (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsLongStressCase.cpp | 688 void use (void) const { DE_ASSERT(m_isBuilt); glUseProgram(m_programGL); } in use() 703 const deUint32 m_programGL; member in deqp::gls::LongStressCaseInternal::Program 711 , m_programGL (glCreateProgram()) in Program() 715 glAttachShader(m_programGL, m_vertShaderGL); in Program() 716 glAttachShader(m_programGL, m_fragShaderGL); in Program() 723 glDeleteProgram(m_programGL); in ~Program() 748 const bool linkOk = attemptLink && linkProgram(m_programGL); in build() 752 log << TestLog::ShaderProgram(linkOk, attemptLink ? getProgramInfoLog(m_programGL) : string("")) in build() 771 …const int location = glGetUniformLocation(m_programGL, mangleShaderNames(spec.name, shaderNameMa… in setRandomUniforms() 850 …const int attrLoc = glGetAttribLocation(m_programGL, mangleShaderNames(attrSpec.name, shaderNameMa… in setAttribute() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderImageLoadStoreTests.cpp | 528 , m_programGL (programGL) in UniformAccessLogger() 540 const deUint32 m_programGL; member in deqp::gles31::Functional::__anon6ae108680111::UniformAccessLogger 549 const int loc = m_gl.getUniformLocation(m_programGL, name.c_str()); in getLocation()
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