Searched refs:m_psFragmentShader (Results 1 – 2 of 2) sorted by relevance
475 CPVRTArray<SPVRTPFXParserShader> m_psFragmentShader; variable
651 m_psFragmentShader.Append(FragShader); in Parse()692 if(m_psFragmentShader.GetSize() < 1) in Parse()2805 return m_psFragmentShader.GetSize(); in GetNumberFragmentShaders()2818 return m_psFragmentShader[uiIndex]; in GetFragmentShader()