Searched refs:m_rbPerSe (Results 1 – 2 of 2) sorted by relevance
170 UINT_32 numRbTotal = pIn->hTileFlags.rbAligned ? m_se * m_rbPerSe : 1; in HwlComputeHtileInfo()283 UINT_32 numRbTotal = pIn->cMaskFlags.rbAligned ? m_se * m_rbPerSe : 1; in HwlComputeCmaskInfo()581 UINT_32 numRbTotal = pIn->dccKeyFlags.rbAligned ? m_se * m_rbPerSe : 1; in HwlComputeDccInfo()588 … Max(numCompressBlkPerMetaBlk, m_se * m_rbPerSe * (dataThick ? 262144 : thinBlkSize)); in HwlComputeDccInfo()1111 m_rbPerSe = 1; in HwlInitGlobalParams()1115 m_rbPerSe = 2; in HwlInitGlobalParams()1119 m_rbPerSe = 4; in HwlInitGlobalParams()
772 UINT_32 m_rbPerSe; ///< Number of render backend per shader engine variable