Searched refs:m_read_fbo_completeness (Results 1 – 2 of 2) sorted by relevance
53 , m_read_fbo_completeness(GL_NONE) in GeometryShaderBlitting()154 m_read_fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate()161 if (m_read_fbo_completeness != GL_FRAMEBUFFER_COMPLETE) in iterate()
54 glw::GLenum m_read_fbo_completeness; member in glcts::GeometryShaderBlitting