Searched refs:m_requirements (Results 1 – 2 of 2) sorted by relevance
89 const deUint32 m_requirements; member in deqp::gles2::Functional::ShaderReturnCase94 , m_requirements (requirements) in ShaderReturnCase()133 if (m_requirements & REQUIRE_DYNAMIC_LOOPS) in init()
158 deUint32 m_requirements; member in deqp::gles2::Functional::ShaderIndexingCase163 , m_requirements (requirements) in ShaderIndexingCase()176 const bool isSupported = !(m_requirements & REQUIREMENT_UNIFORM_INDEXING) && in init()177 …(!(m_requirements & REQUIREMENT_VERTEX_UNIFORM_LOOPS) || m_ctxInfo.isVertexUniformLoopSupported())… in init()178 …(!(m_requirements & REQUIREMENT_FRAGMENT_UNIFORM_LOOPS) || m_ctxInfo.isFragmentUniformLoopSupporte… in init()