Searched refs:m_result_for_vertex_shader (Results 1 – 1 of 1) sorted by relevance
11038 bool m_result_for_vertex_shader; member in gl4cts::__anonb00615420111::ImageLoadStoreUniformLimitsTest11048 , m_result_for_vertex_shader(false) in ImageLoadStoreUniformLimitsTest()11077 (false == m_result_for_tesselatioon_evaluation_shader) || (false == m_result_for_vertex_shader)) in Run()11397 m_result_for_vertex_shader = !doesProgramLink(fragment_shader_code, 0 /* geometry_shader_code */, in testVertexShaderStage()11401 if (false == m_result_for_vertex_shader) in testVertexShaderStage()