Searched refs:m_result_success (Results 1 – 2 of 2) sorted by relevance
527 static const glw::GLint m_result_success; member in gl4cts::GPUShaderFP64Test2762 static const glw::GLuint m_result_success; member in gl4cts::GPUShaderFP64Test3
3245 const glw::GLint GPUShaderFP64Test2::m_result_success = 1; member in gl4cts::GPUShaderFP64Test24240 stream << " int verification_result = " << m_result_success << ";\n" in prepareUniformVerification()4561 if (m_result_success != value) in verifyResults()4591 if (m_result_success != value) in verifyResults()4612 const glw::GLuint GPUShaderFP64Test3::m_result_success = 1; member in gl4cts::GPUShaderFP64Test35461 fragment_shader_result = (m_result_success == image_data[0]); in verifyResults()5462 geometry_shader_result = (m_result_success == feedback_data[0]); in verifyResults()5463 tess_ctrl_shader_result = (m_result_success == feedback_data[1]); in verifyResults()5464 tess_eval_shader_result = (m_result_success == feedback_data[2]); in verifyResults()5465 vertex_shader_result = (m_result_success == feedback_data[3]); in verifyResults()[all …]