Searched refs:m_sampling_function (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.hpp | 412 shaderCollectionForSamplingRoutine() : m_sampling_function(Texture) in shaderCollectionForSamplingRoutine() 433 samplingFunction m_sampling_function; member in glcts::TextureCubeMapArraySamplingTest::shaderCollectionForSamplingRoutine
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D | esextcTextureCubeMapArraySampling.cpp | 4602 m_sampling_function = sampling_function; 4613 …test.getPassThroughVertexShaderCode(format.m_sampler_type, m_sampling_function, pass_through_verte… 4615 test.getPassThroughTesselationControlShaderCode(format.m_sampler_type, m_sampling_function, 4618 …test.getSamplingComputeShaderCode(format.m_sampler_type, m_sampling_function, sampling_compute_sha… 4620 …test.getSamplingFragmentShaderCode(format.m_sampler_type, m_sampling_function, sampling_fragment_s… 4622 …test.getSamplingGeometryShaderCode(format.m_sampler_type, m_sampling_function, sampling_geometry_s… 4624 test.getSamplingTesselationControlShaderCode(format.m_sampler_type, m_sampling_function, 4627 test.getSamplingTesselationEvaluationShaderCode(format.m_sampler_type, m_sampling_function, 4630 …test.getSamplingVertexShaderCode(format.m_sampler_type, m_sampling_function, sampling_vertex_shade… 4678 if (it->m_sampling_function == function)
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