Searched refs:m_se (Results 1 – 2 of 2) sorted by relevance
170 UINT_32 numRbTotal = pIn->hTileFlags.rbAligned ? m_se * m_rbPerSe : 1; in HwlComputeHtileInfo()283 UINT_32 numRbTotal = pIn->cMaskFlags.rbAligned ? m_se * m_rbPerSe : 1; in HwlComputeCmaskInfo()581 UINT_32 numRbTotal = pIn->dccKeyFlags.rbAligned ? m_se * m_rbPerSe : 1; in HwlComputeDccInfo()588 … Max(numCompressBlkPerMetaBlk, m_se * m_rbPerSe * (dataThick ? 262144 : thinBlkSize)); in HwlComputeDccInfo()1088 m_se = 1; in HwlInitGlobalParams()1092 m_se = 2; in HwlInitGlobalParams()1096 m_se = 4; in HwlInitGlobalParams()1100 m_se = 8; in HwlInitGlobalParams()
771 UINT_32 m_se; ///< Number of shader engine variable