Searched refs:m_seLog2 (Results 1 – 3 of 3) sorted by relevance
691 UINT_32 numPipeLog2 = pipeAligned ? Min(m_pipesLog2 + m_seLog2, 5u) : 0; in GetPipeLog2ForMetaAddressing()777 UINT_32 m_seLog2; ///< Number of shader engine Log2 variable
1687 UINT_32 pipeBits = Min(xorBits, m_pipesLog2 + m_seLog2); in GetPipeXorBits()
182 … numCompressBlkPerMetaBlkLog2 = m_seLog2 + m_rbPerSeLog2 + Max(10u, m_pipeInterleaveLog2); in HwlComputeHtileInfo()186 numCompressBlkPerMetaBlkLog2 = m_seLog2 + m_rbPerSeLog2 + 10; in HwlComputeHtileInfo()295 … numCompressBlkPerMetaBlkLog2 = m_seLog2 + m_rbPerSeLog2 + Max(10u, m_pipeInterleaveLog2); in HwlComputeCmaskInfo()299 numCompressBlkPerMetaBlkLog2 = m_seLog2 + m_rbPerSeLog2 + 10; in HwlComputeCmaskInfo()1089 m_seLog2 = 0; in HwlInitGlobalParams()1093 m_seLog2 = 1; in HwlInitGlobalParams()1097 m_seLog2 = 2; in HwlInitGlobalParams()1101 m_seLog2 = 3; in HwlInitGlobalParams()1844 const UINT_32 numSeLog2 = metaFlag.rbAligned ? m_seLog2 : 0; in GenMetaEquation()