Searched refs:m_so_id (Results 1 – 2 of 2) sorted by relevance
10719 , m_so_id(0) in NegativeTest3()10729 if (m_so_id != 0) in deinit()10731 gl.deleteShader(m_so_id); in deinit()10733 m_so_id = 0; in deinit()10746 m_so_id = gl.createShader(Utils::getGLenumForShaderStage(shader_stage)); in executeTest()10779 gl.shaderSource(m_so_id, 1 /* count */, &body_raw_ptr, DE_NULL /* length */); in executeTest()10785 gl.compileShader(m_so_id); in executeTest()10788 gl.getShaderiv(m_so_id, GL_COMPILE_STATUS, &compile_status); in executeTest()10802 gl.deleteShader(m_so_id); in executeTest()10999 , m_so_id(0) in NegativeTest4()[all …]
1131 glw::GLuint m_so_id; member in gl4cts::ShaderSubroutine::NegativeTest31169 glw::GLint m_so_id; member in gl4cts::ShaderSubroutine::NegativeTest4