Searched refs:m_supportedTextureTypes (Results 1 – 2 of 2) sorted by relevance
62 m_supportedTextureTypes.push_back(new Texture1D()); in TextureFilterMinmaxUtils()63 m_supportedTextureTypes.push_back(new Texture1DArray()); in TextureFilterMinmaxUtils()64 m_supportedTextureTypes.push_back(new Texture2D()); in TextureFilterMinmaxUtils()65 m_supportedTextureTypes.push_back(new Texture2DArray()); in TextureFilterMinmaxUtils()66 m_supportedTextureTypes.push_back(new Texture3D()); in TextureFilterMinmaxUtils()67 m_supportedTextureTypes.push_back(new TextureCube()); in TextureFilterMinmaxUtils()79 …for (SupportedTextureTypeIter iter = m_supportedTextureTypes.begin(); iter != m_supportedTextureTy… in ~TextureFilterMinmaxUtils()
228 return m_supportedTextureTypes; in getSupportedTextureTypes()239 std::vector<SupportedTextureType*> m_supportedTextureTypes; member in gl4cts::TextureFilterMinmaxUtils