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Searched refs:m_te_id (Results 1 – 20 of 20) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderProperties.cpp149 , m_te_id(0) in TessellationShaderPropertiesProgramObject()
185 if (m_te_id != 0) in deinit()
187 gl.deleteShader(m_te_id); in deinit()
189 m_te_id = 0; in deinit()
217 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
224 gl.attachShader(m_po_id, m_te_id); in initTest()
412 shaderSourceSpecialized(m_te_id, 1 /* count */, &test.te_body); in iterate()
418 gl.compileShader(m_te_id); in iterate()
427 gl.getShaderiv(m_te_id, GL_COMPILE_STATUS, &te_compile_status); in iterate()
DesextcTessellationShaderXFB.cpp47 , m_te_id(0) in TessellationShaderXFB()
150 if (m_te_id != 0) in deinit()
152 gl.deleteShader(m_te_id); in deinit()
154 m_te_id = 0; in deinit()
266 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
450 shaderSourceSpecialized(m_te_id, 1 /* count */, &te_body); in initTest()
495 … shaders[] = { m_fs_id, (m_is_geometry_shader_extension_supported) ? m_gs_id : 0, m_tc_id, m_te_id, in initTest()
736 gl.attachShader(m_po_id, m_te_id); in iterate()
914 gl.detachShader(m_po_id, m_te_id); in iterate()
DesextcTessellationShaderMaxPatchVertices.cpp166 , m_te_id(0) in TessellationShaderMaxPatchVertices()
299 if (m_te_id != 0) in deinit()
301 gl.deleteShader(m_te_id); in deinit()
303 m_te_id = 0; in deinit()
576 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
590 …if (!buildProgram(m_po_id_1, m_vs_id, 1, &m_vs_code, m_tc_id, 1, &m_tc_code, m_te_id, 1, &m_te_cod… in initProgramObjects()
606 …if (!buildProgram(m_po_id_2, m_vs_id, 1, &m_vs_code, m_te_id, 1, &m_te_code, m_fs_id, 1, &m_fs_cod… in initProgramObjects()
DesextcTessellationShaderProperties.hpp122 glw::GLuint m_te_id; member in glcts::TessellationShaderPropertiesProgramObject
DesextcTessellationShaderXFB.hpp100 glw::GLuint m_te_id; member in glcts::TessellationShaderXFB
DesextcTessellationShaderMaxPatchVertices.hpp96 glw::GLuint m_te_id; /* tessellation evaluation shader object name */ member in glcts::TessellationShaderMaxPatchVertices
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp321 , m_te_id(0) in TextureCubeMapArrayImageOpCompute()
421 if (m_te_id != 0) in deinit()
423 gl.deleteShader(m_te_id); in deinit()
424 m_te_id = 0; in deinit()
854 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in configureProgram()
865 …f (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tc_id, 1 /* part */, &tcsCode, m_te_id, in configureProgram()
880 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in configureProgram()
891 …f (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tc_id, 1 /* part */, &tcsCode, m_te_id, in configureProgram()
DesextcTextureCubeMapArrayImageOperations.hpp160 glw::GLuint m_te_id; member in glcts::TextureCubeMapArrayImageOpCompute
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
DesextcDrawElementsBaseVertexTests.cpp70 , m_te_id(0) in DrawElementsBaseVertexTestBase()
232 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in buildProgram()
257 if (m_te_id != 0) in buildProgram()
259 gl.shaderSource(m_te_id, 1, /* count */ in buildProgram()
272 const glw::GLuint so_ids[] = { m_fs_id, m_vs_id, m_tc_id, m_te_id, m_gs_id }; in buildProgram()
304 if (m_te_id != 0) in buildProgram()
306 gl.attachShader(m_po_id, m_te_id); in buildProgram()
623 if (m_te_id != 0) in deinitProgramAndShaderObjects()
625 gl.deleteShader(m_te_id); in deinitProgramAndShaderObjects()
627 m_te_id = 0; in deinitProgramAndShaderObjects()
DesextcDrawElementsBaseVertexTests.hpp218 glw::GLuint m_te_id; member in glcts::DrawElementsBaseVertexTestBase
/external/deqp/external/openglcts/modules/gl/
Dgl3cCommonBugsTests.hpp142 glw::GLuint m_te_id; member in gl3cts::InputVariablesCannotBeModifiedTest
464 glw::GLuint m_te_id; member in gl3cts::PerVertexValidationTest
Dgl4cShaderSubroutineTests.hpp978 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::FunctionalTest17
1104 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::NegativeTest2
1201 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::NegativeTest5
1235 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::NegativeTest6
1289 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::NegativeTest8
1377 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::NegativeTest10
Dgl4cShaderSubroutineTests.cpp8907 , m_te_id(0) in FunctionalTest17()
8958 if (m_te_id != 0) in deinit()
8960 gl.deleteShader(m_te_id); in deinit()
8962 m_te_id = 0; in deinit()
9253 &m_vs_id, &m_tc_id, &m_te_id, &m_gs_id, &m_fs_id, &m_po_id)) in initTest()
10320 , m_te_id(0) in NegativeTest2()
10358 if (m_te_id != 0) in deinitGLObjects()
10360 gl.deleteShader(m_te_id); in deinitGLObjects()
10362 m_te_id = 0; in deinitGLObjects()
10402 &m_vs_id, &m_tc_id, &m_te_id, &m_gs_id, &m_fs_id, &m_po_id)) in executeTestCase()
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Dgl4cGPUShaderFP64Tests.hpp905 glw::GLuint m_te_id; member in gl4cts::GPUShaderFP64Test4
1172 glw::GLuint m_te_id; member in gl4cts::GPUShaderFP64Test6
1289 glw::GLint m_te_id; member in gl4cts::GPUShaderFP64Test7
1382 glw::GLuint m_te_id; member in gl4cts::GPUShaderFP64Test8
Dgl3cCullDistanceTests.hpp104 glw::GLuint m_te_id; member in glcts::CullDistance::APICoverageTest
Dgl3cCommonBugsTests.cpp267 , m_te_id(0) in InputVariablesCannotBeModifiedTest()
280 &m_fs_id, &m_gs_id, &m_tc_id, &m_te_id, &m_vs_id, in deinit()
890 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in iterate()
933 so_id = m_te_id; in iterate()
1620 , m_te_id(0) in PerVertexValidationTest()
1652 glw::GLuint* so_id_ptrs[] = { &m_fs_id, &m_gs_id, &m_tc_id, &m_te_id, &m_vs_id }; in destroyPOsAndSOs()
2776 { &te_body, &m_te_id, SHADER_STAGE_TESSELLATION_EVALUATION, GL_TESS_EVALUATION_SHADER_BIT, in runSeparateShaderTestMode()
Dgl4cGPUShaderFP64Tests.cpp5898 , m_te_id(0) in GPUShaderFP64Test4()
5953 if (m_te_id != 0) in deinit()
5955 gl.deleteShader(m_te_id); in deinit()
5957 m_te_id = 0; in deinit()
6102 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in initProgramObjects()
6296 gl.shaderSource(m_te_id, 1 /* count */, &te_body, DE_NULL /* length */); in initProgramObjects()
6395 const glw::GLuint shaders[] = { m_cs_id, m_fs_id, m_gs_id, m_tc_id, m_te_id, m_vs_id }; in initProgramObjects()
8214 , m_te_id(0) in GPUShaderFP64Test6()
8255 if (m_te_id != 0) in deinit()
8257 gl.deleteShader(m_te_id); in deinit()
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Dgl3cCullDistanceTests.cpp305 , m_te_id(0) in APICoverageTest()
387 if (m_te_id != 0) in deinit()
389 gl.deleteShader(m_te_id); in deinit()
391 m_te_id = 0; in deinit()
Dgl4cTextureViewTests.hpp600 glw::GLuint m_te_id; member in gl4cts::TextureViewTestViewSampling
Dgl4cTextureViewTests.cpp4229 , m_te_id(0) in TextureViewTestViewSampling()
4349 if (m_te_id != 0) in deinitIterationSpecificProgramAndShaderObjects()
4351 gl.deleteShader(m_te_id); in deinitIterationSpecificProgramAndShaderObjects()
4353 m_te_id = 0; in deinitIterationSpecificProgramAndShaderObjects()
4863 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in initIterationSpecificProgramObject()
5411 gl.shaderSource(m_te_id, 1 /* count */, &te_body_raw_ptr, NULL /* length */); in initIterationSpecificProgramObject()
5416 const glw::GLuint so_ids[] = { m_fs_id, m_gs_id, m_tc_id, m_te_id, m_vs_id }; in initIterationSpecificProgramObject()