/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 149 , m_te_id(0) in TessellationShaderPropertiesProgramObject() 185 if (m_te_id != 0) in deinit() 187 gl.deleteShader(m_te_id); in deinit() 189 m_te_id = 0; in deinit() 217 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest() 224 gl.attachShader(m_po_id, m_te_id); in initTest() 412 shaderSourceSpecialized(m_te_id, 1 /* count */, &test.te_body); in iterate() 418 gl.compileShader(m_te_id); in iterate() 427 gl.getShaderiv(m_te_id, GL_COMPILE_STATUS, &te_compile_status); in iterate()
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D | esextcTessellationShaderXFB.cpp | 47 , m_te_id(0) in TessellationShaderXFB() 150 if (m_te_id != 0) in deinit() 152 gl.deleteShader(m_te_id); in deinit() 154 m_te_id = 0; in deinit() 266 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest() 450 shaderSourceSpecialized(m_te_id, 1 /* count */, &te_body); in initTest() 495 … shaders[] = { m_fs_id, (m_is_geometry_shader_extension_supported) ? m_gs_id : 0, m_tc_id, m_te_id, in initTest() 736 gl.attachShader(m_po_id, m_te_id); in iterate() 914 gl.detachShader(m_po_id, m_te_id); in iterate()
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D | esextcTessellationShaderMaxPatchVertices.cpp | 166 , m_te_id(0) in TessellationShaderMaxPatchVertices() 299 if (m_te_id != 0) in deinit() 301 gl.deleteShader(m_te_id); in deinit() 303 m_te_id = 0; in deinit() 576 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects() 590 …if (!buildProgram(m_po_id_1, m_vs_id, 1, &m_vs_code, m_tc_id, 1, &m_tc_code, m_te_id, 1, &m_te_cod… in initProgramObjects() 606 …if (!buildProgram(m_po_id_2, m_vs_id, 1, &m_vs_code, m_te_id, 1, &m_te_code, m_fs_id, 1, &m_fs_cod… in initProgramObjects()
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D | esextcTessellationShaderProperties.hpp | 122 glw::GLuint m_te_id; member in glcts::TessellationShaderPropertiesProgramObject
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D | esextcTessellationShaderXFB.hpp | 100 glw::GLuint m_te_id; member in glcts::TessellationShaderXFB
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D | esextcTessellationShaderMaxPatchVertices.hpp | 96 glw::GLuint m_te_id; /* tessellation evaluation shader object name */ member in glcts::TessellationShaderMaxPatchVertices
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 321 , m_te_id(0) in TextureCubeMapArrayImageOpCompute() 421 if (m_te_id != 0) in deinit() 423 gl.deleteShader(m_te_id); in deinit() 424 m_te_id = 0; in deinit() 854 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in configureProgram() 865 …f (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tc_id, 1 /* part */, &tcsCode, m_te_id, in configureProgram() 880 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in configureProgram() 891 …f (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tc_id, 1 /* part */, &tcsCode, m_te_id, in configureProgram()
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D | esextcTextureCubeMapArrayImageOperations.hpp | 160 glw::GLuint m_te_id; member in glcts::TextureCubeMapArrayImageOpCompute
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/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
D | esextcDrawElementsBaseVertexTests.cpp | 70 , m_te_id(0) in DrawElementsBaseVertexTestBase() 232 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in buildProgram() 257 if (m_te_id != 0) in buildProgram() 259 gl.shaderSource(m_te_id, 1, /* count */ in buildProgram() 272 const glw::GLuint so_ids[] = { m_fs_id, m_vs_id, m_tc_id, m_te_id, m_gs_id }; in buildProgram() 304 if (m_te_id != 0) in buildProgram() 306 gl.attachShader(m_po_id, m_te_id); in buildProgram() 623 if (m_te_id != 0) in deinitProgramAndShaderObjects() 625 gl.deleteShader(m_te_id); in deinitProgramAndShaderObjects() 627 m_te_id = 0; in deinitProgramAndShaderObjects()
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D | esextcDrawElementsBaseVertexTests.hpp | 218 glw::GLuint m_te_id; member in glcts::DrawElementsBaseVertexTestBase
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cCommonBugsTests.hpp | 142 glw::GLuint m_te_id; member in gl3cts::InputVariablesCannotBeModifiedTest 464 glw::GLuint m_te_id; member in gl3cts::PerVertexValidationTest
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D | gl4cShaderSubroutineTests.hpp | 978 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::FunctionalTest17 1104 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::NegativeTest2 1201 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::NegativeTest5 1235 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::NegativeTest6 1289 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::NegativeTest8 1377 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::NegativeTest10
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D | gl4cShaderSubroutineTests.cpp | 8907 , m_te_id(0) in FunctionalTest17() 8958 if (m_te_id != 0) in deinit() 8960 gl.deleteShader(m_te_id); in deinit() 8962 m_te_id = 0; in deinit() 9253 &m_vs_id, &m_tc_id, &m_te_id, &m_gs_id, &m_fs_id, &m_po_id)) in initTest() 10320 , m_te_id(0) in NegativeTest2() 10358 if (m_te_id != 0) in deinitGLObjects() 10360 gl.deleteShader(m_te_id); in deinitGLObjects() 10362 m_te_id = 0; in deinitGLObjects() 10402 &m_vs_id, &m_tc_id, &m_te_id, &m_gs_id, &m_fs_id, &m_po_id)) in executeTestCase() [all …]
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D | gl4cGPUShaderFP64Tests.hpp | 905 glw::GLuint m_te_id; member in gl4cts::GPUShaderFP64Test4 1172 glw::GLuint m_te_id; member in gl4cts::GPUShaderFP64Test6 1289 glw::GLint m_te_id; member in gl4cts::GPUShaderFP64Test7 1382 glw::GLuint m_te_id; member in gl4cts::GPUShaderFP64Test8
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D | gl3cCullDistanceTests.hpp | 104 glw::GLuint m_te_id; member in glcts::CullDistance::APICoverageTest
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D | gl3cCommonBugsTests.cpp | 267 , m_te_id(0) in InputVariablesCannotBeModifiedTest() 280 &m_fs_id, &m_gs_id, &m_tc_id, &m_te_id, &m_vs_id, in deinit() 890 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in iterate() 933 so_id = m_te_id; in iterate() 1620 , m_te_id(0) in PerVertexValidationTest() 1652 glw::GLuint* so_id_ptrs[] = { &m_fs_id, &m_gs_id, &m_tc_id, &m_te_id, &m_vs_id }; in destroyPOsAndSOs() 2776 { &te_body, &m_te_id, SHADER_STAGE_TESSELLATION_EVALUATION, GL_TESS_EVALUATION_SHADER_BIT, in runSeparateShaderTestMode()
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D | gl4cGPUShaderFP64Tests.cpp | 5898 , m_te_id(0) in GPUShaderFP64Test4() 5953 if (m_te_id != 0) in deinit() 5955 gl.deleteShader(m_te_id); in deinit() 5957 m_te_id = 0; in deinit() 6102 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in initProgramObjects() 6296 gl.shaderSource(m_te_id, 1 /* count */, &te_body, DE_NULL /* length */); in initProgramObjects() 6395 const glw::GLuint shaders[] = { m_cs_id, m_fs_id, m_gs_id, m_tc_id, m_te_id, m_vs_id }; in initProgramObjects() 8214 , m_te_id(0) in GPUShaderFP64Test6() 8255 if (m_te_id != 0) in deinit() 8257 gl.deleteShader(m_te_id); in deinit() [all …]
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D | gl3cCullDistanceTests.cpp | 305 , m_te_id(0) in APICoverageTest() 387 if (m_te_id != 0) in deinit() 389 gl.deleteShader(m_te_id); in deinit() 391 m_te_id = 0; in deinit()
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D | gl4cTextureViewTests.hpp | 600 glw::GLuint m_te_id; member in gl4cts::TextureViewTestViewSampling
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D | gl4cTextureViewTests.cpp | 4229 , m_te_id(0) in TextureViewTestViewSampling() 4349 if (m_te_id != 0) in deinitIterationSpecificProgramAndShaderObjects() 4351 gl.deleteShader(m_te_id); in deinitIterationSpecificProgramAndShaderObjects() 4353 m_te_id = 0; in deinitIterationSpecificProgramAndShaderObjects() 4863 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in initIterationSpecificProgramObject() 5411 gl.shaderSource(m_te_id, 1 /* count */, &te_body_raw_ptr, NULL /* length */); in initIterationSpecificProgramObject() 5416 const glw::GLuint so_ids[] = { m_fs_id, m_gs_id, m_tc_id, m_te_id, m_vs_id }; in initIterationSpecificProgramObject()
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