Searched refs:m_textureGL (Results 1 – 1 of 1) sorted by relevance
474 const deUint32 m_textureGL; member in deqp::gls::LongStressCaseInternal::Texture483 , m_textureGL (genTexture()) in Texture()492 glDeleteTextures(1, &m_textureGL); in ~Texture()533 glBindTexture(GL_TEXTURE_2D, m_textureGL); in setData()546 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textureGL); in setData()573 glBindTexture(GL_TEXTURE_2D, m_textureGL); in setSubData()579 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textureGL); in setSubData()592 glBindTexture(getGLBindTarget(), m_textureGL); in setFilter()599 glBindTexture(getGLBindTarget(), m_textureGL); in setWrap()607 glBindTexture(getGLBindTarget(), m_textureGL); in toUnit()