Searched refs:m_textureParams (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fTextureUnitTests.cpp | 573 vector<TextureParameters> m_textureParams; member in deqp::gles2::Functional::TextureUnitCase 628 m_textureParams.reserve(m_numTextures); in init() 668 m_textureParams.push_back(params); in init() 845 …context.texParameteri(m_textureTypes[texNdx], GL_TEXTURE_WRAP_S, m_textureParams[texNdx].wrapModeS… in render() 846 …context.texParameteri(m_textureTypes[texNdx], GL_TEXTURE_WRAP_T, m_textureParams[texNdx].wrapModeT… in render() 847 …context.texParameteri(m_textureTypes[texNdx], GL_TEXTURE_MIN_FILTER, m_textureParams[texNdx].minFi… in render() 848 …context.texParameteri(m_textureTypes[texNdx], GL_TEXTURE_MAG_FILTER, m_textureParams[texNdx].magFi… in render() 867 …2D(GL_TEXTURE_2D, levelNdx, m_textureParams[texNdx].format, width, height, 0, m_textureParams[texN… in render() 891 …aceTargets[face], levelNdx, m_textureParams[texNdx].format, width, height, 0, m_textureParams[texN… in render()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 734 vector<TextureParameters> m_textureParams; member in deqp::gles3::Functional::TextureUnitCase 799 m_textureParams.reserve(m_numTextures); in init() 850 m_textureParams.push_back(params); in init() 949 tcu::TextureFormat fmt = glu::mapGLInternalFormat(m_textureParams[texNdx].internalFormat); in init() 1059 …glu::TransferFormat formatGl = glu::getTransferFormat(glu::mapGLInternalFormat(m_textureParams[te… in upload2dTexture() 1074 …context.texImage2D(GL_TEXTURE_2D, levelNdx, m_textureParams[texNdx].internalFormat, width, height,… in upload2dTexture() 1083 …glu::TransferFormat formatGl = glu::getTransferFormat(glu::mapGLInternalFormat(m_textureParams[t… in uploadCubeTexture() 1100 …context.texImage2D(s_cubeFaceTargets[face], levelNdx, m_textureParams[texNdx].internalFormat, widt… in uploadCubeTexture() 1110 …glu::TransferFormat formatGl = glu::getTransferFormat(glu::mapGLInternalFormat(m_textureParams[t… in upload2dArrayTexture() 1127 …context.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_textureParams[texNdx].internalFormat, width, h… in upload2dArrayTexture() [all …]
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