Searched refs:m_to_draw (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderBlitting.cpp | 56 , m_to_draw(0) in GeometryShaderBlitting() 84 gl.genTextures(1, &m_to_draw); in iterate() 96 gl.bindTexture(GL_TEXTURE_3D, m_to_draw); in iterate() 129 setUpFramebuffersForRendering(m_fbo_draw_id, m_fbo_read_id, m_to_draw, m_to_read); in iterate() 142 gl.bindTexture(GL_TEXTURE_3D, m_to_draw); in iterate() 185 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_draw, 0, n); in iterate() 241 if (m_to_draw != 0) in deinit() 243 gl.deleteTextures(1, &m_to_draw); in deinit()
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D | esextcGeometryShaderBlitting.hpp | 57 glw::GLuint m_to_draw; member in glcts::GeometryShaderBlitting
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