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Searched refs:m_to_read (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderBlitting.cpp57 , m_to_read(0) in GeometryShaderBlitting()
85 gl.genTextures(1, &m_to_read); in iterate()
102 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate()
129 setUpFramebuffersForRendering(m_fbo_draw_id, m_fbo_read_id, m_to_draw, m_to_read); in iterate()
132 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate()
246 if (m_to_read != 0) in deinit()
248 gl.deleteTextures(1, &m_to_read); in deinit()
DesextcGeometryShaderBlitting.hpp58 glw::GLuint m_to_read; member in glcts::GeometryShaderBlitting