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Searched refs:m_transformations (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp255 vector<Mat3> m_transformations; member in deqp::gles2::Functional::MultiTexShader
298 m_transformations.reserve(m_numUnits); in MultiTexShader()
364 m_transformations.push_back(transformation); in MultiTexShader()
392 m_transformations.push_back(finalTrans); in MultiTexShader()
408 …ion(program, ("u_trans" + ndxStr).c_str()), 1, GL_FALSE, (GLfloat*)&m_transformations[ndx].getColu… in setUniforms()
444 m_transformations[unitNdx] = shrinkScaleMat * m_transformations[unitNdx]; in makeSafeLods()
445 m_lodDerivateParts[unitNdx] = calculateLodDerivateParts(m_transformations[unitNdx]); in makeSafeLods()
467 DE_ASSERT((int)m_transformations.size() == m_numUnits); in shadeFragments()
494 (m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f)).xy(), in shadeFragments()
495 (m_transformations[unitNdx] * Vec3(texCoords[1].x(), texCoords[1].y(), 1.0f)).xy(), in shadeFragments()
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/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp353 vector<Mat4> m_transformations; member in deqp::gles3::Functional::MultiTexShader
404 m_transformations.reserve(m_numUnits); in MultiTexShader()
469 m_transformations.push_back(transformation); in MultiTexShader()
495 m_transformations.push_back(finalTrans); in MultiTexShader()
539 m_transformations.push_back(Mat4(transformation)); in MultiTexShader()
555 …ion(program, ("u_trans" + ndxStr).c_str()), 1, GL_FALSE, (GLfloat*)&m_transformations[ndx].getColu… in setUniforms()
600m_transformations[unitNdx] = (m_unitTypes[unitNdx] == GL_TEXTURE_3D ? shrinkScaleMat3d : shrinkSca… in makeSafeLods()
601 m_lodDerivateParts[unitNdx] = calculateLodDerivateParts(m_transformations[unitNdx]); in makeSafeLods()
623 DE_ASSERT((int)m_transformations.size() == m_numUnits); in shadeFragments()
648 (m_transformations[unitNdx] * Vec4(texCoords[0].x(), texCoords[0].y(), 1.0f, 1.0f)).xyz(), in shadeFragments()
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