Searched refs:m_transformations (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fTextureUnitTests.cpp | 255 vector<Mat3> m_transformations; member in deqp::gles2::Functional::MultiTexShader 298 m_transformations.reserve(m_numUnits); in MultiTexShader() 364 m_transformations.push_back(transformation); in MultiTexShader() 392 m_transformations.push_back(finalTrans); in MultiTexShader() 408 …ion(program, ("u_trans" + ndxStr).c_str()), 1, GL_FALSE, (GLfloat*)&m_transformations[ndx].getColu… in setUniforms() 444 m_transformations[unitNdx] = shrinkScaleMat * m_transformations[unitNdx]; in makeSafeLods() 445 m_lodDerivateParts[unitNdx] = calculateLodDerivateParts(m_transformations[unitNdx]); in makeSafeLods() 467 DE_ASSERT((int)m_transformations.size() == m_numUnits); in shadeFragments() 494 (m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f)).xy(), in shadeFragments() 495 (m_transformations[unitNdx] * Vec3(texCoords[1].x(), texCoords[1].y(), 1.0f)).xy(), in shadeFragments() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 353 vector<Mat4> m_transformations; member in deqp::gles3::Functional::MultiTexShader 404 m_transformations.reserve(m_numUnits); in MultiTexShader() 469 m_transformations.push_back(transformation); in MultiTexShader() 495 m_transformations.push_back(finalTrans); in MultiTexShader() 539 m_transformations.push_back(Mat4(transformation)); in MultiTexShader() 555 …ion(program, ("u_trans" + ndxStr).c_str()), 1, GL_FALSE, (GLfloat*)&m_transformations[ndx].getColu… in setUniforms() 600 …m_transformations[unitNdx] = (m_unitTypes[unitNdx] == GL_TEXTURE_3D ? shrinkScaleMat3d : shrinkSca… in makeSafeLods() 601 m_lodDerivateParts[unitNdx] = calculateLodDerivateParts(m_transformations[unitNdx]); in makeSafeLods() 623 DE_ASSERT((int)m_transformations.size() == m_numUnits); in shadeFragments() 648 (m_transformations[unitNdx] * Vec4(texCoords[0].x(), texCoords[0].y(), 1.0f, 1.0f)).xyz(), in shadeFragments() [all …]
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