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Searched refs:m_u32ButtonState (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Shell/OS/LinuxX11/
DPVRShellOS.cpp123 m_u32ButtonState = 0; in OsInit()
288 m_u32ButtonState &= ~1; in OsRenderComplete()
297 case 2 : m_u32ButtonState &= ~4; break; in OsRenderComplete()
298 case 3 : m_u32ButtonState &= ~2; break; in OsRenderComplete()
310 m_u32ButtonState |= 1; in OsRenderComplete()
319 case 2 : m_u32ButtonState |= 4; break; in OsRenderComplete()
320 case 3 : m_u32ButtonState |= 2; break; in OsRenderComplete()
434 *pn = m_u32ButtonState; in OsGet()
DPVRShellOS.h64 unsigned int m_u32ButtonState; // 1 = left, 2 = right, 4 = middle variable
/external/swiftshader/third_party/PowerVR_SDK/Shell/OS/Windows/
DPVRShellOS.cpp139 m_u32ButtonState = 0; // clear mouse button state at startup in OsInit()
445 *pn = m_u32ButtonState; in OsGet()
581 pData->m_u32ButtonState |= eButton; in doButtonDown()
590 pData->m_u32ButtonState &= (~eButton); in doButtonUp()
594 if(pData->m_u32ButtonState==0) in doButtonUp()
680 if(pData->m_u32ButtonState==0) in WndProc()
DPVRShellOS.h65 unsigned int m_u32ButtonState; variable