Searched refs:m_u32ButtonState (Results 1 – 4 of 4) sorted by relevance
123 m_u32ButtonState = 0; in OsInit()288 m_u32ButtonState &= ~1; in OsRenderComplete()297 case 2 : m_u32ButtonState &= ~4; break; in OsRenderComplete()298 case 3 : m_u32ButtonState &= ~2; break; in OsRenderComplete()310 m_u32ButtonState |= 1; in OsRenderComplete()319 case 2 : m_u32ButtonState |= 4; break; in OsRenderComplete()320 case 3 : m_u32ButtonState |= 2; break; in OsRenderComplete()434 *pn = m_u32ButtonState; in OsGet()
64 unsigned int m_u32ButtonState; // 1 = left, 2 = right, 4 = middle variable
139 m_u32ButtonState = 0; // clear mouse button state at startup in OsInit()445 *pn = m_u32ButtonState; in OsGet()581 pData->m_u32ButtonState |= eButton; in doButtonDown()590 pData->m_u32ButtonState &= (~eButton); in doButtonUp()594 if(pData->m_u32ButtonState==0) in doButtonUp()680 if(pData->m_u32ButtonState==0) in WndProc()
65 unsigned int m_u32ButtonState; variable