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Searched refs:m_ui32FragShader (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTBackground.cpp34 GLuint m_ui32FragShader; member
75 glDeleteShader(m_pAPI->m_ui32FragShader); in Destroy()
112 m_pAPI->m_ui32FragShader = 0; in Init()
127 GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32FragShader, pszError) == PVR_SUCCESS) in Init()
134 …eFromMemory(_BackgroundFragShader_fsh, GL_FRAGMENT_SHADER, &m_pAPI->m_ui32FragShader, pszError) ==… in Init()
151 glAttachShader(m_pAPI->m_ui32ProgramObject, m_pAPI->m_ui32FragShader); in Init()