Searched refs:m_ui32VertexBufferObject (Results 1 – 1 of 1) sorted by relevance
36 GLuint m_ui32VertexBufferObject; member78 glDeleteBuffers(1, &m_pAPI->m_ui32VertexBufferObject); in Destroy()114 m_pAPI->m_ui32VertexBufferObject = 0; in Init()202 glGenBuffers(1, &m_pAPI->m_ui32VertexBufferObject); in Init()203 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject); in Init()237 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject); in Draw()