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Searched refs:m_ui32VertexBufferObject (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTBackground.cpp36 GLuint m_ui32VertexBufferObject; member
78 glDeleteBuffers(1, &m_pAPI->m_ui32VertexBufferObject); in Destroy()
114 m_pAPI->m_ui32VertexBufferObject = 0; in Init()
202 glGenBuffers(1, &m_pAPI->m_ui32VertexBufferObject); in Init()
203 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject); in Init()
237 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject); in Draw()