Home
last modified time | relevance | path

Searched refs:m_uniform_location (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLimits.cpp1268 , m_uniform_location(0) in GeometryShaderMaxUniformComponentsTest()
1361 m_uniform_location = gl.getUniformLocation(m_program_object_id, "uni_array"); in prepareProgramInput()
1365 if (-1 == m_uniform_location) in prepareProgramInput()
1382 gl.uniform4iv(m_uniform_location, m_max_uniform_vectors, &m_uniform_data[0]); in prepareProgramInput()
DesextcGeometryShaderLimits.hpp268 glw::GLint m_uniform_location; member in glcts::GeometryShaderMaxUniformComponentsTest
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.hpp825 glw::GLuint m_uniform_location; member in gl4cts::ShaderSubroutine::FunctionalTest14_15
Dgl4cShaderSubroutineTests.cpp7470 , m_uniform_location(0) in FunctionalTest14_15()
7665 m_uniform_location = program.getUniformLocation(uniform_name); in iterate()
7750 gl.uniform4ui(m_uniform_location, uni_input.m_x, uni_input.m_y, uni_input.m_z, uni_input.m_w); in testDefaultSubroutineSet()
7833 gl.uniform4ui(m_uniform_location, uni_input.m_x, uni_input.m_y, uni_input.m_z, uni_input.m_w); in testDraw()