Searched refs:m_uniform_location (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLimits.cpp | 1268 , m_uniform_location(0) in GeometryShaderMaxUniformComponentsTest() 1361 m_uniform_location = gl.getUniformLocation(m_program_object_id, "uni_array"); in prepareProgramInput() 1365 if (-1 == m_uniform_location) in prepareProgramInput() 1382 gl.uniform4iv(m_uniform_location, m_max_uniform_vectors, &m_uniform_data[0]); in prepareProgramInput()
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D | esextcGeometryShaderLimits.hpp | 268 glw::GLint m_uniform_location; member in glcts::GeometryShaderMaxUniformComponentsTest
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.hpp | 825 glw::GLuint m_uniform_location; member in gl4cts::ShaderSubroutine::FunctionalTest14_15
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D | gl4cShaderSubroutineTests.cpp | 7470 , m_uniform_location(0) in FunctionalTest14_15() 7665 m_uniform_location = program.getUniformLocation(uniform_name); in iterate() 7750 gl.uniform4ui(m_uniform_location, uni_input.m_x, uni_input.m_y, uni_input.m_z, uni_input.m_w); in testDefaultSubroutineSet() 7833 gl.uniform4ui(m_uniform_location, uni_input.m_x, uni_input.m_y, uni_input.m_z, uni_input.m_w); in testDraw()
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