Searched refs:m_unitTypes (Results 1 – 2 of 2) sorted by relevance
350 vector<GLenum> m_unitTypes; // 2d, cube map, 2d array or 3d. member in deqp::gles3::Functional::MultiTexShader366 , m_unitTypes (unitTypes) in MultiTexShader()409 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in MultiTexShader()413 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D) in MultiTexShader()471 else if (m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP) in MultiTexShader()499 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_3D || m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY); in MultiTexShader()511 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY) in MultiTexShader()600 …m_transformations[unitNdx] = (m_unitTypes[unitNdx] == GL_TEXTURE_3D ? shrinkScaleMat3d : shrinkSca… in makeSafeLods()622 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in shadeFragments()664 switch (m_unitTypes[unitNdx]) in shadeFragments()
254 vector<GLenum> m_unitTypes; // 2d or cube map. member in deqp::gles2::Functional::MultiTexShader262 , m_unitTypes (unitTypes) in MultiTexShader()301 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in MultiTexShader()305 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D) in MultiTexShader()368 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP); in MultiTexShader()466 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in shadeFragments()489 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D) in shadeFragments()505 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP); in shadeFragments()