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Searched refs:m_userAttribTransforms (Results 1 – 15 of 15) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp1651 m_userAttribTransforms.resize(4); in init()
1654 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in init()
1655m_userAttribTransforms[attribNdx]( 0, 3) = 0.2f; // !< prevent matrix*vec … in init()
1656 m_userAttribTransforms[attribNdx]( 1, 3) = 0.1f; // !< in init()
1657 m_userAttribTransforms[attribNdx]( 2, 3) = 0.4f + 0.15f * float(attribNdx); // !< in init()
1658 m_userAttribTransforms[attribNdx]( 3, 3) = 0.7f; // !< in init()
1659 m_userAttribTransforms[attribNdx]((0 + attribNdx) % 4, 0) = 1.0f; in init()
1660 m_userAttribTransforms[attribNdx]((1 + attribNdx) % 4, 1) = 1.0f; in init()
1661 m_userAttribTransforms[attribNdx]((2 + attribNdx) % 4, 2) = 1.0f; in init()
1662 m_userAttribTransforms[attribNdx]((3 + attribNdx) % 4, 3) = 1.0f; in init()
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Des3fShaderTextureFunctionTests.cpp504 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); in init()
523 m_userAttribTransforms.push_back(tcu::Mat4(lodCoordTrans)); in init()
544 m_userAttribTransforms.push_back(tcu::Mat4(gradDxTrans)); in init()
545 m_userAttribTransforms.push_back(tcu::Mat4(gradDyTrans)); in init()
Des3fShaderOperatorTests.cpp846 m_userAttribTransforms.resize(m_spec.numInputs); in setupShaderData()
875 m_userAttribTransforms[inputNdx] = attribMatrix; in setupShaderData()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp1419 m_userAttribTransforms.resize(4); in ShaderMatrixInstance()
1422 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in ShaderMatrixInstance()
1423m_userAttribTransforms[attribNdx]( 0, 3) = (op == OP_INVERSE ? -0.5f : 0.2f); // … in ShaderMatrixInstance()
1424m_userAttribTransforms[attribNdx]( 1, 3) = (op == OP_INVERSE ? -1.3f : 0.1f); // … in ShaderMatrixInstance()
1425m_userAttribTransforms[attribNdx]( 2, 3) = 0.4f + 0.15f * float(attribNdx); // ma… in ShaderMatrixInstance()
1426m_userAttribTransforms[attribNdx]( 3, 3) = (op == OP_INVERSE ? -3.0f : 0.7f); // … in ShaderMatrixInstance()
1427 m_userAttribTransforms[attribNdx]((0 + attribNdx) % 4, 0) = 1.0f; in ShaderMatrixInstance()
1428 m_userAttribTransforms[attribNdx]((1 + attribNdx) % 4, 1) = 1.0f; in ShaderMatrixInstance()
1429 m_userAttribTransforms[attribNdx]((2 + attribNdx) % 4, 2) = 1.0f; in ShaderMatrixInstance()
1430 m_userAttribTransforms[attribNdx]((3 + attribNdx) % 4, 3) = 1.0f; in ShaderMatrixInstance()
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DvktShaderRender.cpp155 …st std::vector<tcu::Mat4> getUserAttribTransforms (void) const { return m_userAttribTransforms; } in getUserAttribTransforms()
169 int getNumUserAttribs (void) const { return (int)m_userAttribTransforms.size(); } in getNumUserAttribs()
177 const std::vector<tcu::Mat4> m_userAttribTransforms; member in vkt::sr::QuadGrid
200 , m_userAttribTransforms (userAttribTransforms) in QuadGrid()
277 return m_userAttribTransforms[attribNdx] * tcu::Vec4(sx, sy, 0.0f, 1.0f); in getUserAttrib()
669 …QuadGrid(m_quadGridSize, width, height, getDefaultConstCoords(), m_userAttribTransforms, m_texture… in iterate()
DvktShaderRender.hpp533 std::vector<tcu::Mat4> m_userAttribTransforms; member in vkt::sr::ShaderRenderCaseInstance
DvktShaderRenderOperatorTests.cpp572 m_userAttribTransforms.resize(m_spec.numInputs); in ShaderOperatorCaseInstance()
601 m_userAttribTransforms[inputNdx] = attribMatrix; in ShaderOperatorCaseInstance()
DvktShaderRenderTextureFunctionTests.cpp777 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); in ShaderTextureFunctionInstance()
798 m_userAttribTransforms.push_back(tcu::Mat4(lodCoordTrans)); in ShaderTextureFunctionInstance()
821 m_userAttribTransforms.push_back(tcu::Mat4(gradDxTrans)); in ShaderTextureFunctionInstance()
822 m_userAttribTransforms.push_back(tcu::Mat4(gradDyTrans)); in ShaderTextureFunctionInstance()
/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp983 m_userAttribTransforms.resize(4); in init()
986 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in init()
987 m_userAttribTransforms[attribNdx]((0 + attribNdx) % 4, 0) = 1.0f; in init()
988 m_userAttribTransforms[attribNdx]((1 + attribNdx) % 4, 1) = 1.0f; in init()
989 m_userAttribTransforms[attribNdx]((2 + attribNdx) % 4, 2) = 1.0f; in init()
990 m_userAttribTransforms[attribNdx]((3 + attribNdx) % 4, 3) = 1.0f; in init()
1004 m_userAttribTransforms[attribNdx](row, col) = -m_userAttribTransforms[attribNdx](row, col); in init()
1007 m_userAttribTransforms[attribNdx](row, col) += 0.3f; in init()
1010 m_userAttribTransforms[attribNdx](row, col) -= 0.1f; in init()
Des2fShaderTextureFunctionTests.cpp286 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); in init()
301 m_userAttribTransforms.push_back(tcu::Mat4(lodCoordTrans)); in init()
Des2fShaderOperatorTests.cpp567 m_userAttribTransforms.resize(spec.numInputs); in ShaderOperatorCase()
594 m_userAttribTransforms[inputNdx] = attribMatrix; in ShaderOperatorCase()
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp163 return m_userAttribTransforms; in getUserAttribTransforms()
200 return (int)m_userAttribTransforms.size(); in getNumUserAttribs()
209 vector<Mat4> m_userAttribTransforms; member in deqp::QuadGrid
227 , m_userAttribTransforms(userAttribTransforms) in QuadGrid()
303 return m_userAttribTransforms[attribNdx] * Vec4(sx, sy, 0.0f, 1.0f); in getUserAttrib()
485 m_userAttribTransforms, m_textures); in iterate()
DglcShaderRenderCase.hpp297 std::vector<tcu::Mat4> m_userAttribTransforms; member in deqp::ShaderRenderCase
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp144 const vector<Mat4> getUserAttribTransforms (void) const { return m_userAttribTransforms; } in getUserAttribTransforms()
157 int getNumUserAttribs (void) const { return (int)m_userAttribTransforms.size(); } in getNumUserAttribs()
165 vector<Mat4> m_userAttribTransforms; member in deqp::gls::QuadGrid
182 , m_userAttribTransforms (userAttribTransforms) in QuadGrid()
258 return m_userAttribTransforms[attribNdx] * Vec4(sx, sy, 0.0f, 1.0f); in getUserAttrib()
436 …? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), m_userAttribTransforms, m_texture… in iterate()
DglsShaderRenderCase.hpp251 std::vector<tcu::Mat4> m_userAttribTransforms; member in deqp::gls::ShaderRenderCase