Searched refs:m_usesTexture (Results 1 – 4 of 4) sorted by relevance
64 bool m_usesTexture; member in deqp::gles3::Functional::ShaderDiscardCase70 , m_usesTexture (usesTexture) in ShaderDiscardCase()95 if (m_usesTexture) in init()
72 bool m_usesTexture; member in deqp::gles3::Functional::ShaderStructCase80 , m_usesTexture (usesTextures) in ShaderStructCase()94 if (m_usesTexture) in init()
111 …w ShaderDiscardCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_usesTexture); in createInstance()115 const bool m_usesTexture; member in vkt::sr::__anon2df918870111::ShaderDiscardCase125 , m_usesTexture (usesTexture) in ShaderDiscardCase()
69 bool m_usesTexture; member in deqp::ShaderStructCase80 , m_usesTexture(usesTextures) in ShaderStructCase()93 if (m_usesTexture) in init()112 if (m_usesTexture) in deinit()