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Searched refs:m_vertexArrays (Results 1 – 8 of 8) sorted by relevance

/external/deqp/modules/glshared/
DglsStateChangePerfTestCases.cpp465 if ((int)m_vertexArrays.size() >= count) in requireVertexArrays()
468 m_vertexArrays.reserve(count); in requireVertexArrays()
470 while ((int)m_vertexArrays.size() < count) in requireVertexArrays()
475 m_vertexArrays.push_back(vertexArray); in requireVertexArrays()
524 if (!m_vertexArrays.empty()) in deinit()
526 gl.deleteVertexArrays((GLsizei)m_vertexArrays.size(), &m_vertexArrays[0]); in deinit()
527 m_vertexArrays.clear(); in deinit()
DglsRandomShaderCase.cpp201 m_vertexArrays.push_back(vtxArray); in init()
364 m_vertexArrays.clear(); in deinit()
489 …(vector<VertexArray>::const_iterator attribIter = m_vertexArrays.begin(); attribIter != m_vertexAr… in iterate()
DglsRandomShaderCase.hpp107 std::vector<VertexArray> m_vertexArrays; member in deqp::gls::RandomShaderCase
DglsStateChangePerfTestCases.hpp96 std::vector<deUint32> m_vertexArrays; member in deqp::gls::StateChangePerformanceCase
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp451 m_vertexArrays.getAll(vertexArrays); in ~ReferenceContext()
2534 m_vertexArrays.getAll(vertexArrays); in deleteBuffer()
3561 vertexArrayObject = m_vertexArrays.find(array); in bindVertexArray()
3565 m_vertexArrays.insert(vertexArrayObject); in bindVertexArray()
3571 m_vertexArrays.acquireReference(vertexArrayObject); in bindVertexArray()
3575 m_vertexArrays.releaseReference(m_vertexArrayBinding); in bindVertexArray()
3585 vertexArrays[ndx] = m_vertexArrays.allocateName(); in genVertexArrays()
3593 VertexArray* vertexArray = name ? m_vertexArrays.find(name) : DE_NULL; in deleteVertexArrays()
3971 m_vertexArrays.releaseReference(vertexArray); in deleteVertexArray()
DsglrReferenceContext.hpp883 rc::ObjectManager<rc::VertexArray> m_vertexArrays; member in sglr::ReferenceContext
/external/deqp/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp1482 gl.bindVertexArray(m_vertexArrays[0]); in init()
1504 gl.bindVertexArray(m_vertexArrays[0]); in init()
Des3pStateChangeTests.cpp1674 gl.bindVertexArray(m_vertexArrays[ndx]); in init()
1698 gl.bindVertexArray(m_vertexArrays[stateId]); in init()