Searched refs:m_vertexBufferAllocs (Results 1 – 4 of 4) sorted by relevance
256 std::vector<Allocation*> m_vertexBufferAllocs; member in vkt::pipeline::__anon6b7ae5390111::VertexInputInstance1273 m_vertexBufferAllocs.push_back(vertexBufferAlloc.release()); in VertexInputInstance()1349 for (size_t allocNdx = 0; allocNdx < m_vertexBufferAllocs.size(); allocNdx++) in ~VertexInputInstance()1350 delete m_vertexBufferAllocs[allocNdx]; in ~VertexInputInstance()
654 std::vector<AllocationSp> m_vertexBufferAllocs; member in vkt::sr::ShaderRenderCaseInstance
704 m_vertexBufferAllocs.clear(); in setup()805 m_vertexBufferAllocs.push_back(AllocationSp(alloc.release())); in addAttribute()
606 std::vector<AllocationSp> m_vertexBufferAllocs; member in vkt::shaderexecutor::__anon848681380111::FragmentOutExecutor790 m_vertexBufferAllocs.push_back(AllocationSp(alloc.release())); in addAttribute()838 m_vertexBufferAllocs.clear(); in clearRenderData()