Searched refs:m_vertexShaderSet (Results 1 – 2 of 2) sorted by relevance
33 , m_vertexShaderSet (false) in ShaderProgramDeclaration()77 DE_ASSERT(!m_vertexShaderSet); in operator <<()79 m_vertexShaderSet = true; in operator <<()107 if (!m_vertexShaderSet || !m_fragmentShaderSet) in valid()
182 bool m_vertexShaderSet; member in sglr::pdec::ShaderProgramDeclaration