Searched refs:m_vertexSource (Results 1 – 5 of 5) sorted by relevance
45 : m_vertexSource (vertexSource) in TryCompileProgram()53 ProgramSources() << VertexSource(m_vertexSource) in operator ()()59 const char* m_vertexSource; member in glu::TryCompileProgram
117 return m_vertexSource.c_str(); in getVertexSource()149 std::string m_vertexSource; member in deqp::sl::ShaderCase
102 specializeShaders(vertexSource, fragmentSource, m_vertexSource, m_fragmentSource, valueBlock); in ShaderCase()107 m_vertexSource = specializeVertexShader(vertexSource, valueBlock); in ShaderCase()114 m_vertexSource = genVertexShader(valueBlock); in ShaderCase()291 …glu::ShaderProgram program(m_renderCtx, glu::makeVtxFragSources(m_vertexSource.c_str(), m_fragment… in execute()
78 m_vertexSource = c.source; in operator <<()144 , m_vertSrc (decl.m_vertexSource) in ShaderProgram()
177 std::string m_vertexSource; member in sglr::pdec::ShaderProgramDeclaration