Searched refs:m_vertexToFragmentVaryings (Results 1 – 2 of 2) sorted by relevance
47 m_vertexToFragmentVaryings.push_back(v); in operator <<()178 for (size_t ndx = 0; ndx < decl.m_vertexToFragmentVaryings.size(); ++ndx) in ShaderProgram()180 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToFragmentVaryings[ndx].type; in ShaderProgram()181 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToFragmentVaryings[ndx].flatshade; in ShaderProgram()
163 …turn hasGeometryShader() ? m_vertexToGeometryVaryings.size() : m_vertexToFragmentVaryings.size(); } in getVertexOutputCount()164 …rn hasGeometryShader() ? m_geometryToFragmentVaryings.size() : m_vertexToFragmentVaryings.size(); } in getFragmentInputCount()172 std::vector<VertexToFragmentVarying> m_vertexToFragmentVaryings; member in sglr::pdec::ShaderProgramDeclaration