Home
last modified time | relevance | path

Searched refs:m_vertexToFragmentVaryings (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp47 m_vertexToFragmentVaryings.push_back(v); in operator <<()
178 for (size_t ndx = 0; ndx < decl.m_vertexToFragmentVaryings.size(); ++ndx) in ShaderProgram()
180 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToFragmentVaryings[ndx].type; in ShaderProgram()
181 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToFragmentVaryings[ndx].flatshade; in ShaderProgram()
DsglrShaderProgram.hpp163 …turn hasGeometryShader() ? m_vertexToGeometryVaryings.size() : m_vertexToFragmentVaryings.size(); } in getVertexOutputCount()
164 …rn hasGeometryShader() ? m_geometryToFragmentVaryings.size() : m_vertexToFragmentVaryings.size(); } in getFragmentInputCount()
172 std::vector<VertexToFragmentVarying> m_vertexToFragmentVaryings; member in sglr::pdec::ShaderProgramDeclaration