Searched refs:m_vs_valid_ib (Results 1 – 2 of 2) sorted by relevance
175 , m_vs_valid_ib(0) in GeometryShaderNonarrayInputCase()220 m_vs_valid_ib = gl.createShader(GL_VERTEX_SHADER); in iterate()228 shaderSourceSpecialized(m_vs_valid_ib, DE_LENGTH_OF_ARRAY(vs_valid_ib_parts), vs_valid_ib_parts); in iterate()237 gl.attachShader(m_po_b_invalid, m_vs_valid_ib); in iterate()244 gl.compileShader(m_vs_valid_ib); in iterate()299 gl.attachShader(m_po_b_valid, m_vs_valid_ib); in iterate()470 if (m_vs_valid_ib != 0) in deinit()472 gl.deleteShader(m_vs_valid_ib); in deinit()
126 glw::GLuint m_vs_valid_ib; member in glcts::GeometryShaderNonarrayInputCase