Home
last modified time | relevance | path

Searched refs:m_vsp (Results 1 – 12 of 12) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cVertexAttribBindingTests.cpp296 GLuint m_vsp, m_fsp, m_ppo, m_vao, m_vbo; member in glcts::__anon2442bfcb0111::BasicUsage
302 m_vsp = m_fsp = 0; in Setup()
318 glDeleteProgram(m_vsp); in Cleanup()
343 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
345 if (!CheckProgram(m_vsp) || !CheckProgram(m_fsp)) in Run()
347 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
2397 GLuint m_vao[2], m_vbo[2], m_ebo[2], m_vsp, m_fsp, m_ppo; member in glcts::__anon2442bfcb0111::AdvancedBindingUpdate
2406 m_vsp = m_fsp = 0; in Setup()
2423 glDeleteProgram(m_vsp); in Cleanup()
2453 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
[all …]
Des31cShaderAtomicCountersTests.cpp3433 GLuint m_ppo, m_vsp, m_fsp; member in glcts::AdvancedManyDrawCalls2
3441 m_vsp = m_fsp = 0; in Setup()
3451 glDeleteProgram(m_vsp); in Cleanup()
3476 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
3478 if (!CheckProgram(m_vsp) || !CheckProgram(m_fsp)) in Run()
3481 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
Des31cComputeShaderTests.cpp2730 GLuint m_vsp, m_fsp, m_csp; member in glcts::__anon85f048800111::BasicSSOComputePipeline
2737 m_vsp = m_fsp = m_csp = 0; in Setup()
2757 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run()
2758 if (!CheckProgram(m_vsp)) in Run()
2768 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
2801 glDeleteProgram(m_vsp); in Cleanup()
Des31cShaderStorageBufferObjectTests.cpp1084 GLuint m_vsp, m_fsp; member in glcts::__anon5b1925490111::BasicSyntaxSSO
1090 if (m_vsp != 0) in RunIteration()
1091 glDeleteProgram(m_vsp); in RunIteration()
1092 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, vs); in RunIteration()
1093 if (!CheckProgram(m_vsp)) in RunIteration()
1097 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); in RunIteration()
1106 m_vsp = m_fsp = 0; in Setup()
1180 glDeleteProgram(m_vsp); in Cleanup()
Des31cShaderImageLoadStoreTests.cpp4344 GLuint m_vsp, m_fsp0, m_fsp1; member in glcts::__anon81fbf7530111::AdvancedSSOSimple
4369 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Setup()
4389 glUseProgramStages(m_pipeline[0], GL_VERTEX_SHADER_BIT, m_vsp); in Run()
4391 glUseProgramStages(m_pipeline[1], GL_VERTEX_SHADER_BIT, m_vsp); in Run()
4454 glDeleteProgram(m_vsp); in Cleanup()
/external/deqp/external/openglcts/modules/gl/
Dgl4cVertexAttribBindingTests.cpp286 GLuint m_vsp, m_fsp, m_ppo, m_vao, m_vbo; member in gl4cts::__anon6b795bda0111::BasicUsage
290 m_vsp = m_fsp = 0; in Setup()
299 glDeleteProgram(m_vsp); in Cleanup()
317 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
319 if (!CheckProgram(m_vsp) || !CheckProgram(m_fsp)) in Run()
322 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
2955 GLuint m_vao[2], m_vbo[2], m_ebo[2], m_vsp, m_fsp, m_ppo; member in gl4cts::__anon6b795bda0111::AdvancedBindingUpdate
2962 m_vsp = m_fsp = 0; in Setup()
2972 glDeleteProgram(m_vsp); in Cleanup()
2995 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
[all …]
Dgl4cShaderStorageBufferObjectTests.cpp1147 GLuint m_vsp, m_fsp; member in gl4cts::__anonb27e50980111::BasicSyntaxSSO
1153 if (m_vsp != 0) in RunIteration()
1154 glDeleteProgram(m_vsp); in RunIteration()
1155 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, vs); in RunIteration()
1156 if (!CheckProgram(m_vsp)) in RunIteration()
1160 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); in RunIteration()
1169 m_vsp = m_fsp = 0; in Setup()
1248 glDeleteProgram(m_vsp); in Cleanup()
5073 GLuint m_vsp, m_ppo, m_ssbo, m_vao; member in gl4cts::__anonb27e50980111::BasicNoBindingLayout
5077 m_vsp = 0; in Setup()
[all …]
Dgl4cShaderImageLoadStoreTests.cpp5979 GLuint m_vsp, m_fsp0, m_fsp1; member in gl4cts::__anonb00615420111::AdvancedSSOSimple
5999 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Setup()
6018 glUseProgramStages(m_pipeline[0], GL_VERTEX_SHADER_BIT, m_vsp); in Run()
6021 glUseProgramStages(m_pipeline[1], GL_VERTEX_SHADER_BIT, m_vsp); in Run()
6085 glDeleteProgram(m_vsp); in Cleanup()
6103 GLuint m_vsp, m_fsp; member in gl4cts::__anonb00615420111::AdvancedSSOAtomicCounters
6109 m_vsp = 0; in Setup()
6137 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run()
6140 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
6193 glDeleteProgram(m_vsp); in Cleanup()
[all …]
Dgl4cShaderAtomicCountersTests.cpp4227 GLuint m_ppo, m_vsp, m_fsp; member in gl4cts::AdvancedManyDrawCalls2
4235 m_vsp = m_fsp = 0; in Setup()
4245 glDeleteProgram(m_vsp); in Cleanup()
4267 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
4269 if (!CheckProgram(m_vsp) || !CheckProgram(m_fsp)) in Run()
4272 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp1088 GLuint m_vsp, m_fsp; member in gl4cts::es31compatibility::__anon8e100b6e0111::BasicSyntaxSSO
1094 if (m_vsp != 0) in RunIteration()
1095 glDeleteProgram(m_vsp); in RunIteration()
1096 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, vs); in RunIteration()
1097 if (!CheckProgram(m_vsp)) in RunIteration()
1101 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); in RunIteration()
1110 m_vsp = m_fsp = 0; in Setup()
1184 glDeleteProgram(m_vsp); in Cleanup()
Dgl4cComputeShaderTests.cpp3086 GLuint m_vsp, m_fsp, m_csp; member in gl4cts::__anon2be2c54f0111::BasicSSOComputePipeline
3093 m_vsp = m_fsp = m_csp = 0; in Setup()
3115 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run()
3116 if (!CheckProgram(m_vsp)) in Run()
3126 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
3159 glDeleteProgram(m_vsp); in Cleanup()
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp4394 GLuint m_vsp, m_fsp0, m_fsp1; member in gl4cts::es31compatibility::__anonf2ec32580111::AdvancedSSOSimple
4419 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Setup()
4439 glUseProgramStages(m_pipeline[0], GL_VERTEX_SHADER_BIT, m_vsp); in Run()
4441 glUseProgramStages(m_pipeline[1], GL_VERTEX_SHADER_BIT, m_vsp); in Run()
4504 glDeleteProgram(m_vsp); in Cleanup()