/external/deqp/external/openglcts/modules/gles31/ |
D | es31cVertexAttribBindingTests.cpp | 296 GLuint m_vsp, m_fsp, m_ppo, m_vao, m_vbo; member in glcts::__anon2442bfcb0111::BasicUsage 302 m_vsp = m_fsp = 0; in Setup() 318 glDeleteProgram(m_vsp); in Cleanup() 343 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 345 if (!CheckProgram(m_vsp) || !CheckProgram(m_fsp)) in Run() 347 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run() 2397 GLuint m_vao[2], m_vbo[2], m_ebo[2], m_vsp, m_fsp, m_ppo; member in glcts::__anon2442bfcb0111::AdvancedBindingUpdate 2406 m_vsp = m_fsp = 0; in Setup() 2423 glDeleteProgram(m_vsp); in Cleanup() 2453 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() [all …]
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D | es31cShaderAtomicCountersTests.cpp | 3433 GLuint m_ppo, m_vsp, m_fsp; member in glcts::AdvancedManyDrawCalls2 3441 m_vsp = m_fsp = 0; in Setup() 3451 glDeleteProgram(m_vsp); in Cleanup() 3476 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 3478 if (!CheckProgram(m_vsp) || !CheckProgram(m_fsp)) in Run() 3481 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
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D | es31cComputeShaderTests.cpp | 2730 GLuint m_vsp, m_fsp, m_csp; member in glcts::__anon85f048800111::BasicSSOComputePipeline 2737 m_vsp = m_fsp = m_csp = 0; in Setup() 2757 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run() 2758 if (!CheckProgram(m_vsp)) in Run() 2768 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); in Run() 2801 glDeleteProgram(m_vsp); in Cleanup()
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D | es31cShaderStorageBufferObjectTests.cpp | 1084 GLuint m_vsp, m_fsp; member in glcts::__anon5b1925490111::BasicSyntaxSSO 1090 if (m_vsp != 0) in RunIteration() 1091 glDeleteProgram(m_vsp); in RunIteration() 1092 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, vs); in RunIteration() 1093 if (!CheckProgram(m_vsp)) in RunIteration() 1097 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); in RunIteration() 1106 m_vsp = m_fsp = 0; in Setup() 1180 glDeleteProgram(m_vsp); in Cleanup()
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D | es31cShaderImageLoadStoreTests.cpp | 4344 GLuint m_vsp, m_fsp0, m_fsp1; member in glcts::__anon81fbf7530111::AdvancedSSOSimple 4369 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Setup() 4389 glUseProgramStages(m_pipeline[0], GL_VERTEX_SHADER_BIT, m_vsp); in Run() 4391 glUseProgramStages(m_pipeline[1], GL_VERTEX_SHADER_BIT, m_vsp); in Run() 4454 glDeleteProgram(m_vsp); in Cleanup()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cVertexAttribBindingTests.cpp | 286 GLuint m_vsp, m_fsp, m_ppo, m_vao, m_vbo; member in gl4cts::__anon6b795bda0111::BasicUsage 290 m_vsp = m_fsp = 0; in Setup() 299 glDeleteProgram(m_vsp); in Cleanup() 317 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 319 if (!CheckProgram(m_vsp) || !CheckProgram(m_fsp)) in Run() 322 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run() 2955 GLuint m_vao[2], m_vbo[2], m_ebo[2], m_vsp, m_fsp, m_ppo; member in gl4cts::__anon6b795bda0111::AdvancedBindingUpdate 2962 m_vsp = m_fsp = 0; in Setup() 2972 glDeleteProgram(m_vsp); in Cleanup() 2995 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() [all …]
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D | gl4cShaderStorageBufferObjectTests.cpp | 1147 GLuint m_vsp, m_fsp; member in gl4cts::__anonb27e50980111::BasicSyntaxSSO 1153 if (m_vsp != 0) in RunIteration() 1154 glDeleteProgram(m_vsp); in RunIteration() 1155 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, vs); in RunIteration() 1156 if (!CheckProgram(m_vsp)) in RunIteration() 1160 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); in RunIteration() 1169 m_vsp = m_fsp = 0; in Setup() 1248 glDeleteProgram(m_vsp); in Cleanup() 5073 GLuint m_vsp, m_ppo, m_ssbo, m_vao; member in gl4cts::__anonb27e50980111::BasicNoBindingLayout 5077 m_vsp = 0; in Setup() [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 5979 GLuint m_vsp, m_fsp0, m_fsp1; member in gl4cts::__anonb00615420111::AdvancedSSOSimple 5999 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Setup() 6018 glUseProgramStages(m_pipeline[0], GL_VERTEX_SHADER_BIT, m_vsp); in Run() 6021 glUseProgramStages(m_pipeline[1], GL_VERTEX_SHADER_BIT, m_vsp); in Run() 6085 glDeleteProgram(m_vsp); in Cleanup() 6103 GLuint m_vsp, m_fsp; member in gl4cts::__anonb00615420111::AdvancedSSOAtomicCounters 6109 m_vsp = 0; in Setup() 6137 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run() 6140 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); in Run() 6193 glDeleteProgram(m_vsp); in Cleanup() [all …]
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D | gl4cShaderAtomicCountersTests.cpp | 4227 GLuint m_ppo, m_vsp, m_fsp; member in gl4cts::AdvancedManyDrawCalls2 4235 m_vsp = m_fsp = 0; in Setup() 4245 glDeleteProgram(m_vsp); in Cleanup() 4267 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 4269 if (!CheckProgram(m_vsp) || !CheckProgram(m_fsp)) in Run() 4272 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 1088 GLuint m_vsp, m_fsp; member in gl4cts::es31compatibility::__anon8e100b6e0111::BasicSyntaxSSO 1094 if (m_vsp != 0) in RunIteration() 1095 glDeleteProgram(m_vsp); in RunIteration() 1096 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, vs); in RunIteration() 1097 if (!CheckProgram(m_vsp)) in RunIteration() 1101 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); in RunIteration() 1110 m_vsp = m_fsp = 0; in Setup() 1184 glDeleteProgram(m_vsp); in Cleanup()
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D | gl4cComputeShaderTests.cpp | 3086 GLuint m_vsp, m_fsp, m_csp; member in gl4cts::__anon2be2c54f0111::BasicSSOComputePipeline 3093 m_vsp = m_fsp = m_csp = 0; in Setup() 3115 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run() 3116 if (!CheckProgram(m_vsp)) in Run() 3126 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); in Run() 3159 glDeleteProgram(m_vsp); in Cleanup()
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 4394 GLuint m_vsp, m_fsp0, m_fsp1; member in gl4cts::es31compatibility::__anonf2ec32580111::AdvancedSSOSimple 4419 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Setup() 4439 glUseProgramStages(m_pipeline[0], GL_VERTEX_SHADER_BIT, m_vsp); in Run() 4441 glUseProgramStages(m_pipeline[1], GL_VERTEX_SHADER_BIT, m_vsp); in Run() 4504 glDeleteProgram(m_vsp); in Cleanup()
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